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Author Topic: The Official Profile Topic!  (Read 15269 times)
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Bluehawk Dustorm
tl;dr
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Gender: Male
Posts: 2,646


« on: November 06, 2005, 10:34:30 PM »

Post your RP character profiles!

Possible template below, in code-box for easy copy and paste without even having to format for easy reading. Yay! If any field is non-applicable to your character, DON'T BOTHER WITH IT. The last thing we need is 100 profiles as big as my template suggests just for the sake of filling everything in. Tongue

Do not make two posts in this thread. Once you have posted your profile, if you want to change it, use the "modify" button on the post you have already made. Highlight/point out changes made as you wish (some use a different colour for the new additions). Anything else I've forgotten to say, tell me. XD

Code:
[b]Name:[/b]
[b]Alias:[/b]
[b]Species:[/b]
[b]Gender:[/b]
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[b]Appearance:[/b]
[b]Family:[/b]
[b]Friends:[/b]
[b]Other Allies:[/b]
[b]Rivals:[/b]
[b]Enemies:[/b]
[b]Love Interest:[/b]
[b]Love Life:[/b]
[b]Likes:[/b]
[b]Hates:[/b]
[b]Fears:[/b]
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]Other Relevant Information:[/b]

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[u][b]Other Items:[/b][/u]
[i][b]Item:[/b][/i] Description
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[u][b]Attacks:[/b][/u]
[i][b]Move:[/b][/i] Description
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[u][b]Other Moves:[/b][/u] (ie Support Magic)
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[u][b]History:[/b][/u]
Character Biography

So here's mine.

Stats
Hawk is a dimensional traveller, though not by choice. Though born in this dimension Hawk has a chaotic history both in his own life and in his heritage which forced circumstances far beyond his control. Having developed through an insane number of stages, starting his adventures as a whiney emo teenager leading a band of motleys, relying on a chaos emerald to be anything more than a regular joe, Hawk now comes to be an adventurer, fighter and even musician of generous esteem and regard.

Vitals:
Name: ???
Alias: Bluehawk Dustorm
Nicknames: Best known as Hawk, sometimes called Blue or Dusty.
Species: Blue Fox (of the Pesnah tribe)
Gender: Male
Physical Age: 18
Marital Status: Single and looking, though not particularly actively.
Occupation: Moonlights as a musician, also a bounty hunter and duelist for both fun and profit.
Love Interest: Wouldn't you like to know!
Likes: Adrenaline, fighting, drinking, music, chilling, sleeping, electricity, competition
Hates: Hangovers, prolonged worknights, disloyalty
Fears: Falling in love, fire, deaths of those around him
Strengths: Extreme speed, lightning, gunslinging, can force himself to resist pain. Very aggressive in battle. Also near-immune to diseases, viruses and parasites due to electricity in his bloodstream.
Weaknesses: Light build means he takes hits hard, sometimes he relies too much on speed - if a leg gets injured he's fucked. If his battle aggression is matched he also begins to have problems.

Appearance:
Eyes: Natural eye colour is bright green, but were gouged out and replaced with bionic lenses, which make him look like he's wearing dark green sunglasses.
Height: Fairly short.
Weight: Light.
Hair: Several inches in length, light blue.
Fur: Mid-blue, very sleek and smooth as he spends plenty of time on its upkeep. No longer has the typical white muzzle, and the tufts of colour on his chest and tail are now just a lighter blue, the same colour as the shock of hair on his head.

Personal Tidbits:
Favourite Food: Fresh bread, specifically turkish
Favourite Dish: Satay chicken, though pizza comes a close second
Favourite Drink: Tie between apple juice and chocolate/mocha milkshakes.
Booze of choice: Cider. Also fond of vodka and jager shots. Anything else and he's simply fussy about quality.
Nervous Habits: Will rub hands over the joint between his lenses and fur, look repeatedly between different objects and/or fiddle with the end of his tail as if it were a thumbstick. Also twirls his guns.

Social
When he gets competitive or puts on some kind of performance, he'll often come off as mildly obnoxious and very cocky. Couple this with the occasional flash of sardonic wit and you've got one side of Bluehawk, yet despite his confidence if you catch him in the right situation you'll find someone much more quiet and sensitive, and very protective.

Family:
Ivan Hawking: Father, deceased
??? Hawking: Mother, deceased
Nat/Sugababe: Adopted sister (several years older) who used to live nearby him in SoaH City. Current whereabouts unknown.
Bloodhawk/Stryke: Evil twin "brother", used to lead the Chimeras. Deceased.

Friends:
Modus Seraph: Hawk's best friend and the other half of Iron Wing; a fellow dimensional hopper who came to SoaH after following Hawk's trail. They have their arguments but they tend to forget about them as soon as there's a crisis.
Erik/Psycho: One of Iron Wing's opponants in the final of the T3 - they haven't known each other long but have wound up demon hunting together once or twice and seem to get along quite well as buddies.
Big Aidsy: Hawk's "day"-job employer and the owner of his favourite cafe/pub, "Big Aidsy's". Your stereotypical wog in terms of appearance and demeanour, except that he has a pleasantly small family. Loves a chat, and has tried on several occasions to get Hawk set up with one of his other employees, to no avail.

Aquaintances:
Hedj: Hawk has heard plenty about Hedj from Modus, not to mention several other random individuals who make it clear that she's quite a significant persona. He finally met her for the first time in the OST Final, which he then lost to her. Hawk claims that this is because he underestimated her. They've also met briefly a few times since. Considering Modus' apparent feelings for her Hawk'd never let anyone know that he hasn't seen "a more attractive young lady" for quite some time, though it's not exactly a deep feeling, more the idea of a potential.
Ivon: Modus' travelling companion. Hawk doesn't know him too well but they wind up speaking on a regular basis.
Metal Chao: One of Iron Wing's opponants in round one of the T3. Hawk has met Metal Chao on several occasions, including the short-lived war on Dethentoth, the T3 and the afterparty, and the two are on decent speaking terms.
Locke: Hawk has somewhat of a high regard for Locke's character after their match in the T3, as he took the match and his defeat very well. Locke would probably never know that Hawk actually looks forward to the idea of battling Locke again, as for Hawk, a one-on-one with an ice elementalist should be a tricky affair...

Rivals:
Howard: Hawk's round three opponant in the OST - Hawk thinks he's a cunt because of the way he's such a nazi over Hedj's protection and takes everything personally, though he respected his battle prowess enough to give him the showdown with Lyness. Hawk's distaste for the man seems to be more than mutual.
Kaiichi Enduro: Has been pitted against Hawk a couple of times at complete random, the first time via a mysterious phone call about Bavox Corp. Hawk looks up to Kaiichi from afar as a rival of sorts, but isn't particularly fond of his manners.
Gamefreak: After a close fight in round one of the T3, Hawk's been aching for a one-on-one rematch to prove once and for all that he deserved his win, but GF quite promptly vanished from Hawk's radar after the defeat...
Alpha: Hawk doesn't really consider Alpha to be much worth his time, as, in Hawk's eyes, he got walked all over in the T3, but he doesn't really fit any other area of the list and is at least worthy of note.
Torphanc Lorensen: Technically an ally, but as Torphy is Ennaitch's apprentice Hawk prefers to steer as clear as he can lest he be roped into something. Also considers him a self-righteous arsehole.

Enemies:
Lyness: After blowing up a hospital and nearly wiping out the entire city with an orb of darkness, Hawk can hardly consider Lyness anything but an enemy. If ever he sees or hears from her again he'll be first on the scene to give her a right arse-kicking...
Artemis: After being challenged to a duel in an underground parking lot, Hawk barely managed to escape with his life. He wishes to one day face Artemis again, kick his arse and find out who, or what, the fuck he is...

Combat, Skills and Abilites
Along with his fast-paced style and elemental skills, Hawk's abilities now revolve around a series of "Aspects" that govern his abilities and moveset. Aspect of the Swallow, for example, relies on quick, erratic movements, designed mostly to evade all attack while jumping in at random intervals for a quick physical strike. Aspect of the Owl, on the other hand, requires Hawk to be able to stand in place for short periods of time in order to unleash magic. Together all of these aspects make up what Hawk currently refers to as the Aviritsu style.

The "Aspects" that Hawk takes advantage of are actually partially a result of his dimensional-hopping - having travelled through a variety of completely different types of dimensions, he has gained at least basic training in several different class styles. Many of these were while in variations on a human form, but now he works hard to rediscover some of them and apply them to his original form. No easy task, but with a little aid, he's getting there and mixing them with his previous abilities for the optimum in combat ability.

Special Abilities:
Super Speed: His top speeds being a far cry from Sonic's (assuming of course that Sonic can go to like Mach 10 or something if he really wants) doesn't mean that Hawk ain't a total speed-demon - as far as SoaH goes, it's not measured whether he's the fastest in town, but he can definitely hold his own with the best.
Lightning: Hawk's elemental alignment. Can both absorb electricity and dish it out - usually either in shockwaves or by running a harsh current through his opponant upon direct contact. Absorbtion of electricity means that Hawk becomes less fatigued, triggers accelerated regeneration and means that for a short while he can use it to increase his speed and power, even achieving flight when given enough. Not having any to absorb doesn't mean he can't produce some himself, however, especially with spells on hand. He can also transform into pure electricity at will, a technique he refers to as Lightning Meld, although a large drawback of this is that he then has little to no control over where he ends up. He can however easily use this technique to take over robots and other machines so long as they can take the excess voltage.
Light: Does NOT have holy or healing properties. Hawk's skill with the element of Light isn't the most "flash", but with the aid of the right equipment and environment he can manipulate to the point of temporary translucency to aid in stealth, and with the aid of his electrical powers he can create flashes and bursts from parts of his body and the immediate environment (ie maybe up to five metres, if that?). Also able to be used to enhance his vision.
Sound: About as skilled with this as with Light. Aside from runic spells, he can use Sound magic to dampen his tread or the voice of an opponant, or to alter sounds very, very slightly, and to create bursts of noise from the immediate area. Coupled with Light, we have the perfect combination for stealth and for assaults on an enemy's senses. Also able to use to enhance his hearing, including directional, almost to the point where it becomes an alternative to sight.
Ki/Spirit: The only real way of describing the unique non-elemental energy Hawk and his attacks produce. Most of his special melee attacks make use of what Hawk calls Spirit energy, which creates special effects depending on the move.
Ju-Rai Elements: An elemental style from an entirely different dimension, taught to Hawk by Urthdigger. The elements of Fire, Water, Earth, Wind, Body, Soul, Energy and Destruction can be sensed and manipulated at will by whomever knows how. Unfortunately Hawk's skill with them is minimal at best, and at this stage he only has enough ability to create a light brush of wind or a few ripples on the surface of a pond, or maybe just enough sparks to get a campfire going (which he'd use electricity for anyway). His senses of these elements aren't particularly well tuned either, and on the occasion that Hawk might actually recognize that he's sensing something, he can barely trust it.
Rune Magic: Hawk's best magical style and for the most adverse effects. Most of Hawk's rune spells are thanks to the Order of Calamity, but he has developed a few personally. Rune spells take a short casting time and incantation to activate, and generally produce a series of circled, glowing runes under Hawk's feet in the colour of the corresponding element. Anyone who sees Hawk cast spells often enough will begin to recognize which runes correspond to which spells and be able to pre-empt, but keep in mind that his cast-times are decreasing bit by bit, and the power of these spells increasing...


Other Skills:
Acrobatics: Not the most talented acrobat, but Hawk's perfectly capable of a few fast flips or cartwheels when the situation calls for it.
Dimension-Hopping: Having been forced into it some time ago, Hawk is now no stranger to stepping right outside one plane of existance and into another where reality itself is vastly different. SoaH is, however, Hawk's home, and always will be, though he does sometimes enjoy the fact that in other dimensions, he comes back if he dies. Hawk can also sense disruptions of the SoaH dimensional plane, including when people enter and exit, but this is so frequent that he generally ignores it.
Gunslinging: Hawk believes that his skills with a gun are "insane" - and he's not really wrong, considering he managed to hit Artemis' gun through a bullet-sized hole passing through two concrete pillars and look good doing it. He also has an incredible knack for dodging gunfire due to an intense training technique he was subjected to during his years dimension-hopping, due to which he basically sees the sights of the enemy weapon as being an insta-death laser and is able to act accordingly, especially at close-range.
Music: Again, forced into it years ago, Hawk is a skilled musician, specializing in percussion, though he'll pick up pretty much whatever he's given and try it out. The main reasons Hawk has continued with his musicianship, however, are that it helps him develop his sound-element skills, and that it provides his day-income, though at this rate he still relies on bounties to get by.
Stealth: Though he's lost a lot of his base skills from having let it drop, Hawk has recently been working on developing new, magic and equipment assisted methods to make up for this. Even without, can infiltrate a base of average guard quality without too much hassle, though he no longer has much patience for it. Also occasionally slips up, but who doesn't.
Melee Combat: Last but definitely not least, Hawk is no stranger to fighting in close quarters, and proficient with both unarmed combat (martial arts, including the self-developed Aviritsu) and a variety of both bladed and blunt weapons, though he has a strong preference for light blades. Will either attack sporadically/erratically or rapidly, but almost always furiously.

Weaponry:
Rho and Tau: Hawk's wolver style claw blades. Two on the back of each hand attached by an enchanted leather strap, extending the attack reach of each hand by 150%. Made out of Chimeran Mythril, which will absorb or deflect most elemental and energy attacks and become diamond-hard for the duration of Hawk's melee spells. Retractable into the strap for non-combat situations and/or for putting the defence on the back of Hawk's arm.
Katana: (Yet to be named) Made out of materials with similar properties to the claw blades, though not quite as potent. Sheathed on Hawk's back - a new addition to his inventory. Hawk has used other swords before and has formidable skill, but still isn't completely used to the idea.
Uzana 52's: Two bulky handguns holstered at Hawk's waist - capable of carrying 32 9mm bullets each and can unload bullets at a rate of 10bps or fire one at a time like any other handgun for greater accuracy (and also more effective for the silencers and related spells). No need for 'em to be made of anything special as it's still easy to use the claw blades for blocking while holding the Uzana's.
M-200 Prototype Rifle: Able to be strapped over Hawk's shoulder (or to his backpack) - pretty much a regular sniper rifle except that the bulk of the thing is again made of a similar (but cheaper) material to Rho and Tau, meaning that its use for both defence and melee attack are unmistakable. Also has an easy-reload function on the side where the ammo clip simply has to be inserted into a slot, and the used clip is ejected hassle-free, with very little fiddliness.
M0-C Grenades: A type of grenade used primarily for Aspect of the Osprey. 3-5 sec timer (usually set pre-mission/combat, Hawk's default is 3.5 sec) - will usually explode just like a regular grenade, with minor, short-range debris fragging. Can be shot in mid-air for a cluster-bomb effect.

Inventory:
Watch: Never leaves home without it...or stays at home, for that matter. A watch designed for high-quality radio communication, used these days primarily for keeping in contact with the Grey Castle. Created originally by Urthdigger Quickclaw.
Utility Belt: A simple leather belt, enchanted for extra durability and hold, and designed with equipment (ie holsters, sheathes, grenades) in mind.

Aspects:
Hawk's different aspects focus on what would seem to be completely different styles of combat - or rather, using parts of the same style of combat in completely different ways. Different move selections are empowered or hampered (often quite dramatically) by Hawk's choice of combat attire and these outfits' respective strengths and weaknesses. For example, when in spellcasting robes, Hawk's speed is dramatically lessened as they make it difficult to move about effectively. When in his Gryphon Armour, Hawk has to specialize in the non-elemental magicks (as lightning abilities go haywire when trying to pass from metal to air to target) and make good use of the improved defences, as his agility is lessened.

This however doesn't necessarily mean that in one aspect, Hawk's move choices are limited to those listed within the aspect, but as a rule moves are listed under the aspect that renders them the most effective or useful.

Hawk's aspect changes revolve around a summoning system - he can summon or dissummon his aspect-based outfits at will, but he can only do this every 15 minutes. Therefore, in the case of most battles, he will only be able to use two aspects total - whichever he started with and whichever he changes to.

Aspect of the Gryphon:
Style: Aggression - makes use of raw speed and power instead of unpredictability. Also uses armour. Big-time weakness to firearms.
Spec. Attire:    - Standard steel chestplate, enchanted to be lighter at the cost of a little durability.
      - Steel bracers covering length of forearms from just past the elbow, shape allowing for sheathing and unsheathing of Rho and Tau. Not yet enchanted.
      - Mail shirt, covers back and upper arm, enchanted to reduce weight at the cost of durability
      - Legplates - layered joints to allow for bending, enchanted to reduce weight at cost of durability
      - Instead of steel boots, steel plating for his existing shoes
      - Helmet specially designed with gaps for his ears. Covers his forehead and between his eye-lenses, but not his muzzle.
Spec. Moves:
Turkey Slam: A full-weight shoulder-ram, coupled with a renting backhand slash from both claw-blades, which generates a piercing sonic wave. Knocks back heavy foes and disorients any nearby opponants with the piercing sound. Can be adapted for the katana, but less effective.
Sonic Drive: A two-handed forward stab with the katana, held in the perfect position to use for leverage. The katana then unleashes a wave of piercing sound and a small burst of energy. Generally results in instant death to the victim, though survival is more than possible for skilled fighters, most of whom would be able to parry the stab anyway.
Feral Upper: A brief charge-up, a lunge, and a supercharged uppercut swipe designed to sweep just about any opponant into the air.
Shockwave: A spherical shockwave of energy, generally in EMP form, as attack forms (electrical, spirit/kinetic) tire him out quickly.
Gryphon Claw: A wider, heavier version of the Crat Claw, but has a travel range of about four or five metres.

Aspect of the Osprey:
Style: Most often used for long-range attacks, though simply put the emphasis in this moveset is on accuracy rather than power or speed, though variations come into play.
Spec. Attire:   - Leather trenchcoat, specially enchanted to repel small bullets
         - T-shirt, enchanted to accomodate Hawk's lightning abilities
         - Dark jeans, with enchantment to prevent puncturing, melting or tearing
Spec. Moves:
Glance: A brief charge-up of spirit energy into a firearm - can be used to increase the power and speed of a single bullet or to fire a kinetic shot when out of ammunition. Signified by the white flash of light in the barrel of the gun just prior to pulling the trigger.
Lock/Stare: Requires Hawk to stand still for a second or two to charge up - charges a greater amount of spirit energy into the shot. Rays of light (or alternatively electricity) will be visible around the end of the gun's barrel as this is charged. The bullet will then perform as a "Glance" shot, only stronger, and upon impact will unleash a small shockwave of spirit energy and effectively act as a high-penetration explosive shell. Will make a clean-cut through concrete at close range.
Focus/Glare: A high-impact armour piercing round, generated when Hawk holds his fire for ten seconds or more, casting no spells.
Flamerain: Hawk hurls an armed grenade into the air above his target/s, using a Focus shot to split it into pieces above his target/s, usually 8-15 shards, which then generate smaller explosions upon impact with the ground.
Firedive: Hawk lobs a grenade directly toward his target, though usually at double the range he requires for a normal grenade attack - then fires a Glance or Lock shot at the grenade, catching it along the way and bringing it to his target (or sometimes a tad far or short) right on time for the explosion.
Saenaekae Hawk: Also known as the Hawk Dash. Converts Hawk's matter into a discorporeal format as he leaps 5-10 metres at an unmeasured speed, probably about the speed of sound. Also works fine under Aspect of the Swallow. Used for both attack and defence.
Saen'ka: A modified version of the SH - simply turns Hawk into his discorporeal "Saenaekae" form for up to 2 seconds, with a 5 second cooldown. Most useful for dodge-counter maneouvres.

Aspect of the Owl:
Style: Most of Hawk's most complex and potent spells. Aspect of the Owl transforms Hawk into something of a lightning mage. Much slower movement due to being hampered by the robes and having to stand still to cast and/or charge spells, but this is made up for by Counterbolt, which will soon be backed up by another ability that Hawk is currently practising. Each of the runic spells can be used outside of the Owl aspect unless otherwise specified, but become much less powerful.
Spec. Attire:   - Purple cloth robes, patterened with runes, designed to enhance ability and defence in magic, at the cost of speed.
         - Cloth cape/mantle, which rises while Hawk is casting spells. Enchanted to reduce casting times.
Spells:
Chain Lightning: A lightning-element Runic spell. Blasts one target with a stream of lightning, which then follows to another object or enemy. Depending on the environment and the amount of power used this may go through up to five objects.
Skylight: Lightning-element runic spell. Summons a bolt of lightning upon his opponant from the sky. The less usual this would be for the weather, the more casting time required and/or the less damage dealt.
Counterbolt: Summons a series of six (three if in a diff. aspect) spheres of lightning to hover around the target/s and instantly counter one attack per orb.
Firefly: A variation on Counter-Bolt, which instead of six seperate spheres, combines them into one, singular sphere, which can then be used as a hovering orb weapon for a short period of time. Can also easily be switched back and forth with Counter-Bolt at the price of a single charge per switch, or amplify Chain Lightning.
Reflex: A lightning-element rune spell. Powers/speeds up the electrical impulses in the target's body, resulting in quicker reflexes.
Spotlight: Light/Dark element rune spell. Darkens the room/area and casts a spotlight upon the target/s, so that Hawk and allies can see the target, but the target has difficulty seeing them. Usually lasts for 30-60 seconds.
Aural Rotation: Sound element rune spell. Trips out the target's perception of sound direction - for example, a noise coming from the left may suddenly sound like it's coming from directly behind. Usually lasts for 40-80 seconds. Can be repeated during that time to make it longer lasting and/or to change the rotation angle.
De/Reanimate: Fire and lightning combo-element rune spell, which often fails because of its complexity. Completely halts the chemical reactions and electrical pulses in the target's body, so that they stop moving, and it's like for them time is frozen. The effect of the spell can vary in length depending on the size and health of the recipient. Sometimes has a partial effect, slowing down the opponant or turning parts of their body numb and unusable.
Duple Voice: Sound-element rune spell. Once active, Hawk will be able to cast his next two spells at double speed and increased efficiency/accuracy, OR be able to cast his next two spells at the same time, with lesser increased effeciency/accuracy.

Aspect of the Raven:
Style: Rogueish cloak and dagger tactics, specializing in stealth and illusions of both sound and light. Designed to assault the senses and confuse the foe long enough to hit hard at their weak point. No particular defensive strengths other than a very strong evasion rate.
Spec. Attire:   - A dark enchanted cloak (hooded) that when activated renders Hawk transparent. The darker the shadow he lurks in, the less opaque he will be. At night he will become almost completely invisible unless under direct light.
         - Black combat fatigues
Spec. Moves:
Shadowmeld: Hawk fades into one shadow and appears in another nearby. Only usable in conditions that allow him to render near-invisible. Usually disorients him for a brief moment.
Feign: More a frequently used tactic than a special move - Hawk darts in toward his foe, coming in with a hard swipe to slam the opponant's weapon to the ground, then with the other claw-blade comes in with a hard stab-punch to the face, but instead of following through suddenly darts back before any type of counterattack can be made. Usually followed up by a shadow-hop or another, similar attack.
Crow Claw: Variation on the Crat Claw technique. A very slim, sharp wave of energy that is both translucent and silent, so it's difficult to notice it coming, especially with that delay of up to 5 seconds.
Split: Splits Hawk's image into two, but the illusory copy only lasts long enough to complete a motion (ie Hawk changes direction, but uses Shatter first to send an image of himself running straight for a second or two, which will then fade as t goes), and as such is used primarily to trigger reflexes. Can be used several times in quick succession.
Shatter: The Split image carries a live grenade. Nuff said.

Aspect of the Swallow:
Style: Hawk's "original". Fast, erratic movements, designed mostly for dodging like hell and coming in for quick attacks with little chance to effectively counterattack.
Spec. Attire:    - Enchanted grey zip-up vest, designed to follow along with all of Hawk's attacks and defences as if it were a second skin.
         - Enchanted jeans and black tee-shirt, as above.
Spec. Moves:
Sparrow Claw: Developed from the Crat Claw - basically a projectile energy slash attack that will move in a straight line at high-speed. Very small but very potent for its size. Can be used with either Rho & Tau or a bigger, slower and more powerful version with the Katana.
Cyclone Kick: A series of curving high-kicks in the air, executed by deftly using Boost one foot at a time to keep himself afloat as he spins. Very quick at breaking necks.
Boost: A small blast of kinetic energy from Hawk's feet, propelling him into the air. Works effectively as a double-jump and for stomp attacks.
Lightning Meld: Hawk transforms his entire form into pure electricity, which then immediately discharges into the nearest conducive object. Can be used to control robots from within.

Non-Aspect Spec.:
Lazuli Blade: A machete-like blade of pure energy that appears in Hawk's right hand, attached as if by an invisible elastic. Exudes a cold aura and can slice straight through almost anything...except ice. Can be combined with Modus' quarterstaff, Envy, to create the Azurenvy.
Lazuli Aura: A development of the Lazuli Blade, forming it into a transparent aura of blue light. Is cast like a runic spell, and affects Hawk and a single target, blocking all excess flames and heat from penetrating the aura while Hawk is in a guard stance. The moment he breaks his guard stance, the aura will disappear until Hawk reassumes guard stance. Overall effect lasts for 5-10 minutes. Also prevents the protected target from using any bodily-produced flame or heat attacks, which will stay within the spherical radius of the aura, leading to a pressure build-up, and eventual shattering of the shield if prolonged.
Crat Claw: A groundhugging wave of kinetic energy generated through Hawk's melee weaponry and a low-to-high uppercut technique. Changes depending on the active aspect.

History:
Revised history coming soon.

Name: Hypermetal Hawk (Version 3.1 Gamma)
Design: Fox-Anthro
Gender: Male
Creator: Modus Seraph
Class: Combat Robot
Size: Personal/Anthro

Equipment:
Buster Cannon: Equipped on the right arm, replacing both the lower arm and the right hand. At length, the right arm is still just as long as the left. Thanks to Modus' technological genius, it takes only five seconds to charge up a blast strong enough to bust a hole in roughly half an inch of steel. Also able to fire rapid-shots, though the rapid-fire is only really strong enough to stun and/or bruise. Would knock someone out cold if it hit them in the head, or potentially kill if in the neck or temple. Roughly five shots per second.
Guardian: Hypermetal's left arm - between the elbow and the hand is essentially a flat steel board, reinforced by a pair of steel beams that emulate the defensive properties of Rho and Tau. The hand is structured essentially like a gunmetal version of any other hand, and designed for heavy and brutal punches, as well as the ability to grip and/or lift like any other. Designed to rotate on rapid 360 degree axes at the elbow. Also contains strong magnetic fields behind the shield, which can be activated or deactivated at will.
Condor Jets: A series of boosters along the Hypermetal's legs - one each on the backs of its feet, under the front of its feet, the backs of the knees and a pair where the shoulderblades should be. Designed more for speed than flight.
Antigrav: A system built into the Hypermetal's upper-body and feet - when active, keeps the Hypermetal floating at a preferred altitude of roughly three inches off of the ground. Coupled with the Condor Jets for devastating dash attacks and drive-bys. Can also be manipulated in reverse for heavy stomp attacks.
100gb Hardy: The Hypermetal also serves as a computer - within the head is included a motherboard, hard drive, and anything else required to store information documents, photos (taken via the eyes or downloaded) and sound files, both music (downloaded) and recorded sounds (via the ears). Music and sound files can be played through the speakers in the mouth, but the sound is low quality. Photos and documents require external devices for display to anyone but Hawk.
Ports: In the back of the head is a removable panel behind which is kept an array of ports (four USB 2.0, two firewire, a charger port, and space to install more). Hypermetal keeps a charger cable for his battery upon his person at all times, although Hawk keeps a spare at home lest it be damaged or lost.
Batteries: Hypermetal has two large batteries: One embedded at the base/hip of each leg. These are inconspicuous except for the fact that the plating is black instead of a gunmetal-teal.
Magnerang: A heavy, bladed metallic boomerang for use by the Guardian arm, which uses magnetics to guide its return. Spends large portions of its time attached to his rear end in place of a tail. Plated with the same stuff as the guardian arm.

Future Versions:
Trying to make more out of the computer-functions and solve problems of limited data-storage and of data-loss, Hawk and Modus are discussing installing a wireless internet connection into the next version, 4.0, as well as the ability to make phone calls. Solutions to other various problems are also being experimented with, including keeping the cost of the thing to a minimum - the less effort it takes to get the parts, the more easily they can be replaced. The duo are also searching for a way to allow Hawk to continue casting spells while within the Hypermetal, but no progress has been made.

One very interesting possibility has come to light for another upgrade to the thrusters, but this would require access to more Chimeran Mythril - a limited commodity until the insanely rare ingredients can be produced anew.

EDIT2: Added two extra feilds, Love Interest and Love Life. Thanks Spade! Tongue
EDIT3: Finally added my own profile, but there's still more to put into it.
EDIT4: Added a few more details.
EDIT5: Added even more stuffs, including "other skills", and a couple of other moves/spells.
EDIT6: Added history, along with more special moves, skills and a couple of other tidbits.
EDIT7: Added some stuff that I'm amazed wasn't in there before.
EDIT8: Added the Hypermetal.
EDIT9: New and revised main profile up! Further additions and changes on the way, you could say this is a beta version.
EDIT10: Made a few changes and additions to combat abilities, as well as granting the Hypermetal a new melee weapon and adding grenades to Raven and Osprey aspect attacks. Hypermetal is now version three point one.
« Last Edit: April 02, 2007, 11:48:48 AM by Bluehawk Dustorm » Logged

Spade
Spade Sanosuke Wizardmon Θεός κόλασης Wii60 ¬_¬
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« Reply #1 on: November 06, 2005, 10:37:03 PM »

General
Name: Spade Sanosuke

Age: 17

Eye Color: Dark Blue

Gender: Male

Species: Echidna/Kitsune (1 tail instead of 5 now)

Fur Color: Dark Red and Green tips (Turns darker when in Wild mode)

Love Interest: n/a

Love Life: n/a

Weapons: Cursed Dragon blade, Chains, Bare hands, and 1 Revolver

Relatives: All Dead (Only 1 remains other than himself)

Personality: Doesn't trust alot of people unless he knows them for a while or he feels that they won't do anything bad to him. Once he gets to know somebody he is kind and very loyal to them unless he is betrayed.

Likes: Solitude, Friends, etc, etc

Dislikes: Spiders, enemys and traps

Strengths: Trustworthy (unless decieved), Helpful, Loyal to friends, etc, etc

Weakness: Short Tempered and Anti-Social (Only to strangers unless they talk to him)

Marks: Mark under left eyelid

Appearl: Wears a black short-sleave jacket, Orange t-shirt, Wears very dark but not black shoes, Has a watch on right hand, Black baggy cargo pants, Has a necklace that has the letter "ス" on it, Has a pocket that he made just for hiding his revolver, And has chains on his pants which can go through loops in his pants so he can just pull out to use his chained whiplash ability.

Abilities
Dragon's Awakening, Raging Thunders, Orb of darkness (protection), Chained Whiplash and Call for help

Dragon's Awakening: If in danger the Cursed Dragon Blade is withdrawn and shattered to bring out the Cursed Dragon for help (Blade is joined together when Cursed Dragon is finished)

Raging Thunders: Surrounds enemy(s) with thunder (Doesnt always hit).

Orb of Darkness: When unable to flee from a battle he uses Orb of Darkness to protect himself and regain some health.

Chained Whiplash: Only used once per battle because it's either an all or nothing strike at his opponent. Causes opponent to have whiplash for a certain amount of time but slows Spade down for a while aswell.

Call for help: When up against an enemy that is very powerful a bunch of friends come and weaken the enemy (only able to be used once every battle but only in very few battles. mainly used for fooling around in battles.)

Bio
Had to grow up on his own with his cousin. Him and his cousin had to learn right from wrong on their own. When growing up Spade was seperated from his cousin and is now searching for him. Spade has yet to find his cousin but seems to be finding hints to where he may be. Spade is now 17 years old and is still looking for his cousin. Since he was seperated from his cousin Spade has learned many abilities and has joined up with some friends he made along the way. Spade and his friends fight for whatever side they feel is better and sounds justified in the situation. Spade has some enemies that he seems to keep running into who always love to pick fights.

Edit: Didn't make this good enough. Not alot has really been changed. Bio not changed because I like to laugh at my past self a bit but also realize to kind of mind I had back then.
Edit 2: Yeah I didn't feel like keeping the old profile up. Still under construction.
Edit 3: Felt like changing something.
« Last Edit: March 03, 2007, 08:55:36 PM by Έχω πεθάνει μιά φορά πριν. » Logged



Hathor
Guest
« Reply #2 on: November 07, 2005, 06:40:00 AM »

Eh. I'd rather use my own layout:


[- Name: Hathor Promethe Serantis

*** Other Names: Kitty, Hathy, Demon Hathor, L’sea the Demon.

*** Name Origin: The name ‘Hathor’ was based from the Stargate SG-1 character, Hathor. She was an evil alien species known as the Goa’uld. She took the role of the original Earth-based Hathor; the Egyptian Goddess of Love, who’s animal symbol is the Cow. ‘Promethe’ is a form of ‘Prometheus’ which the USAF called their first mother ship from Stargate. ‘Serantis’ was suggested by Crimson. ‘L’sea’ is a hybrid of ‘Laura’; my name, and ‘Chelsea’; the Football Club.

[- Titles: Princess/Queen. She was promoted to Queen of the Alkarious mother ship as her mother and father left to explore the rest of the Milky Way.

[- Age:  17.

*** Birth date: 8th March 1988 [Earth Years]

*** Star Sign: Pisces the Fish.

*** Chinese Zodiac: The Dragon.

[- Gender: Female.

[- Species: Anthropomorphic Alien Cat.

[- Height: 5 feet 7 inches

[- Weight: Unknown.

[- Race: Katian.

[- Home World: Katia. Also known as; The Arctic Sphere.

*** Galaxy: Andromeda (http://www.astropix.com/HTML/A_FALL/M31.HTM)

[- Appearance:

*** Head & Face: Hathor has bright, almost triangular shaped eyes. They are completely green. Sometimes her pupils are shown to be a darker tone of green than the rest of her eyes. When L’sea has control of her, the green of her eyes glow white when provoked, or sometimes to show that Hathor is no longer in control. Her nose is a light pink colour and is rather small in size. Her muzzle is long and light blue in colour. She has short, layered, dark violet coloured hair which feathers around her face and curves outwards towards the sides. Her ears poke through quite perky. They are half lilac and are tipped with dark violet. Her over-hanging fringe covers a dark violet marking which streaks from the back of her head, and forms into a pointed shape on her forehead. Two, small teeth can be seen poking under her top lip when she smiles. She wears a golden crown upon her head, lined both in the middle and tips with red jewels.

*** Body: She has a long, naked body with regular length fur all over. Her breasts, chest, stomach and the top of her legs are all light blue colour starting from the top of her muzzle. The rest of her body is lilac. Her neck is short, mostly covered by her golden collar.

*** Arms: Her arms are long, and even though they don’t look very muscular, they are quite strong. The ends of her arms, leading from her elbows to her hands, have thicker fur than the rest and are of dark violet colour. Her shoulders are lined with long fur, and are lilac. The tips of her fingers have small claws.

*** Legs: Her legs are long, and powerful. They enable her to run at a quick speed and leap quite high. They are lilac coloured down to just above her knees, where the mixture forms into dark violet. Her shins are covered with much longer fur than the rest. Her feet are quite large, tipped with three toes with sharp, black claws. She has pads under her feet just like a regular cat.

*** Wings: Her wings were not present at birth. They were recently grown through the power of genetic engineering. Katian scientists on board the Alkarious mother ship work on improving the physical development of a person by altering their DNA structure. Hathor suggested two extra limbs to introduce the power of flight without the need of ships. They grew quickly to match the same colour as her hair; dark violet. They are feathered, and very large. The ‘elbows’ are tipped with four longer feathers. They are large enough to allow Hathor to fly, but she is currently in need of flying lessons. When she is not using them, they both hang limply and drag along the floor, or she holds them up, folded behind her back as a dragon would.

*** Tail: Her tail is very long and fluffy. It is coloured with lilac and dark violet stripes, ending in dark violet. It can be good for balancing her when running, or aiding her to turn when swimming.

[- Personality: Hathor is known to be a friendly and very caring person. She doesn’t have many enemies, and those she does have, she wouldn’t kill unless given a good reason. She is adventurous by spirit and loves to explore new places. She loves space flight, especially when she is in front of the controls. Making friends is important to her. She is never one to back down on an alliance with someone new. However, gaining her trust takes time. If provoked, Hathor would indeed fight an opponent. She enjoys fighting, as long as she has her technology to aid her. She loves her alone time. Taking a quiet stroll across a field is heaven to her, allowing her to think things through. Sitting down by a nearby stream, gazing up to the stars on a cool night with a slight breeze is one of her hobbies. Loneliness upsets her though, and the thing she hates more than anything is being away from her lover for long periods of time. Sometimes when gazing up to the sky, she thinks of her home in the stars. For all she knows, the entire planet could be destroyed and her current mission is meaningless. She would fight and die to protect anything that is important to her, yet would try to save herself if she had the chance.

[- Abilities and Strengths: Much training on Katia provided her with the following abilities:

*** Running: Hathor is a quick runner. She can use her long tail to balance, and she is able to run for a long amount of time. Sometimes running is the only way out of a deadly battle.

*** Swimming: Even though she is a cat, Hathor loves to swim. She is quite talented at it too. She can hold her breath up to a minute and swim rather fast.

*** Space Flight: One of her main hobbies. Space flight is an important skill to have for a high ranking Katian. She is able to pilot all types of space craft created by the Katian race. She also owns her own ship. An advanced Exploration Vessel updated many times by the handwork of Samantha. She is talented at Dog-Fights, whether in the atmosphere, or out.

*** Negotiating: Making friends is important, but trading with them and making alliances with the entire race is crucial for the survival of the Katians in the Milky Way. Hathor is able to discuss matters on why her race would provide to be good allies. She is mostly successful.

*** Senses: Her senses are quite strong. She is able to see long distances and focus on a target. If her eyes are useless to her, then her ears can take over. Like most felines, they are great for picking up small sounds. She is able to sense coming storms and bad weather.

*** Stealth: If her technology was to be useless, or she needed to hunt live animals for food, Hathor would be able to creep around unknown, provided on what type of area she is in. In a desert, she wouldn’t really be able to move around hidden; however, in the overgrowth of a jungle, she could hide herself quite well.

*** Metamorphosis:  Hathor is able to shrink her body down into the form of a regular Earth cat. She was given this ability by the scientists who experiment with her DNA. Transforming takes up her energy though, so once in the form, she can not transform back straight away.

[- Disabilities and Weaknesses:

*** Flight: Even though she has wings, she is not confident enough to fly with them, nor does she have any skill. She is currently being taught to fly by Demon, but progress is slow.

*** Lack of Knowledge: Hathor is an alien to Earth, and the Milky Way. She does not know much about the planet’s history, nor about its continents. Sometimes her curiosity can lead her into all sorts of troubles, and not knowing what she got herself into could prevent her from getting out. She relies on her Earth friends to provide her with information.

*** Heat: With her overall element being ice, and from living on a planet in its ice age for her entire life, she does not like the heat. Fire can put her off, especially from various bad memories. Hot weather makes her not want to do anything but sleep, which is probably why her favourite continent is Antarctica.

[- Weapons:

*** Golden Staff: The Golden Staff is a weapon created specifically to work with Hathor’s mind by the weapon engineers of the Katian Empire. It is two thirds of her length and is made of Goldrion. The head is a carved cat’s face and a long tail curves around all the way to the base, which ends with two donut-like shapes allowing it to be propped up on the floor without falling over. It is light in weight, yet can provide a powerful blow if she used the end as a weapon to hit with. Inside the base is a long dagger which can pop out when needed. The entire staff is powered by two crystals which draw their energy from sub-space. To fire its weapons, Hathor only needs to provide the thought as most Katian technology works for those only of the Katian race. There is also a small switch to fire with when thinking of which attack to use. Like most Katian weapons, it fires a mixture of Ice and Electrical elements fused to work together by sub-atomic particles to produce dangerous attacks. The main attack is mini plasma drones, which are created simultaneously as one is fired by the energy inside. Unlike their much larger relatives on board Katian ships, they have a limited amount of time to seek out a target. After that amount of time, the drone would simply aim for anything nearby and blow up. They create a large explosion on impact, which is formed by a chemical reaction which is created by the radioactive energy, where if hit in the right position, would probably kill an enemy. They travel at fast speeds, glowing brightly as they glide through the air almost looking like tiny shooting stars.  A secondary attack is a blast of electrical energy aimed in a straight line towards the foe. A foe can simply be knocked out, depending on the size and force of the beam.

*** Claws: Hathor has sharp claws, very much like any cat. They are located on her fingers and toes. They are black in colour and are very sharp depending on the last time she sharpened them.

*** Teeth: Hathor can try to bite a foe and lock on with her jaws. They are quite sharp, but are probably not the best weapons to depend on.

*** Tail: She can use her long tail as a weapon to smack her enemies with. She can ever attempt to curl it around them as if she was using rope, or can try to knock them off their feet with either a quick swipe or a tight grip and tug.

[- Items:

*** Golden Collar: The collar located around Hathor’s neck uses the same power system as the Golden Staff; it is also made of the same material too. The collar has many functions, and due to this, it can not be removed from her neck. There is no opening, for such technology to fall into the wrong hands could cause many, many problems. A small holder for the Golden Staff is located on the left side of her neck. Once the staff is shrunk to a small size, she can clip it securely to her collar. Hathor’s communication device is located inside the collar. She only needs to activate it with a though, and speak. All conversation will be picked up and relayed to either another communicator or a ship of her choice. It can also receive communications too. The range of frequency is large. A ship orbiting Jupiter can relay a signal to Hathor if she was on Earth. She can summon her own personal ship; the EV, to arrive at her position from anywhere in the nearby solar system by pressing a tiny button on the right. Her personal shield is also activated via the collar.
 
*** Electro-Shield: Hathor’s personal shield. Its power is generated in the collar. Once activated, it shields her from most attacks. Electronic attacks are absorbed, allowing it to become stronger once provided with the extra energy. Bullets and speeding attacks can’t penetrate it. However, there is a secret to getting past it if the opponent is smart enough to work it out. The Katians are a large, technological advanced race, and their previous foes were pretty much the same. They used laser, beams and electrical weapons. With Earth being slightly primitive compared to Katia, some weapons can get through the shield. All it takes is a simple understanding of how it works. Weapons which attack at a slower velocity are more likely to penetrate the shield than a high speed weapon.

*** Crown: No one but Hathor knows this, but there is in fact a secret self destruct weapon hidden inside of her crown. So it is not just for display, if the worst comes to the worst, she can detonate the bomb and cause a large blast. She is the only one who knows how to detonate it. 

[- Biography: Unfinished.

***L'Sea the Demon's Biography: Unfinished.

[- Friends and Allies(IC based, not OOC friends):

*** My characters: Marty McFly, Venus McFly, Demon Twilight, Samantha Carter.

*** Other characters: Amber, Blizzard, Hedj, Mustapha, Niki, Point, Ronald, Sable, Shadu, Tarn.

*** Lover: Bio.

*** Family:

[Father] Jaranti Serantis. [King/Commander of the Katian Empire.]

[Mother] Marceenia Serantis. [Queen/Wife of Jaranti/Second in Command]

[- Planet Description: Katia is a planet roughly the same size as Earth. It is currently in its ice age. Blizzards and freezing weather torment the surface, but the Katian civilization manages to survive because of their large city. It is packed full of tall buildings and sky-risen roads. It is protected by the harsh elements by a huge domed shield. Of course, not all of the Katian race could live in the city; many people live on board the fleet of ships.

[- The Ships:

***Alkarious Mother Ship: Unfinished.

*** The System Mother Ship:
Unfinished.

*** Exploration Vessel X (Hathor’s personal Ship): Unfinished.

*** Exploration Vessels: Unfinished.

*** Scout Ships: Unfinished.

*** Gliders: Unfinished.

[- Katian Ranking Systems:

*** King/Queen: The ranking leaders are mostly based on royalty. Whoever marries into the royal family becomes part of the Empire’s rulers; however, the entire group of leaders must agree that the new person would be good enough. If at any point the new leader causes good reason for not being loyal enough or even attempt to ruin the Empire, the Empire can decide as a whole to bring them down from ranking.

*** Prince/Princess: Obviously Second in command, sons and daughters of the Commanders. Are trained with all skills of the Katians.

*** Generals: Unfinished.

*** Majors: Unfinished.

*** Weapon Commanders: Unfinished.

*** Scientists/Technicians: Unfinished.

*** Time Travellers: Unfinished.

*** Fighters: Unfinished.

*** Searchers: Unfinished.

[- Theme Song: Frozen – Madonna

*** Lyrics: [Verse:]
You only see what your eyes want to see
How can life be what you want it to be
You're frozen
When your heart's not open

You're so consumed with how much you get
You waste your time with hate and regret
You're broken
When your heart's not open
[Chorus:]
Mmmmmm, if I could melt your heart
Mmmmmm, we'd never be apart
Mmmmmm, give yourself to me
Mmmmmm, you hold the key

Now there's no point in placing the blame
And you should know I suffer the same
If I lose you
My heart will be broken

Love is a bird, she needs to fly
Let all the hurt inside of you die
You're frozen
When your heart's not open
[chorus]
[verse]
[chorus, repeat]
If I could melt your heart

[- Picture References:

*** Don’t Get Too Far Ahead: http://www.deviantart.com/view/22634423/ / http://www.sheezyart.com/view/504373/

*** I Have Wings to Fly: http://www.deviantart.com/view/22122568/ / http://www.sheezyart.com/view/504364/

*** Sea and Shooting Stars: http://www.deviantart.com/view/21633687/ / http://www.sheezyart.com/view/493595/

*** Hathor Update: http://www.deviantart.com/view/21260152/ / http://www.sheezyart.com/view/488073/


Logged
Stu Alpha
M4's for the win
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Posts: 738


*poke*


« Reply #3 on: November 07, 2005, 07:45:39 AM »

[Alpha]

Name: Unknown

Alias: Stu Alpha

Gender: Male

Species: Human: God of Control

Age: 15

Personality: Serious, to the point, doesn't describe. A huge difference from Serra or Starry.

Appearence: Body: Brown eyes with brown clean hair. Normal 140lb human man body. Miltary Clothes: Brown shirt and Brown baggy pants. Tan coat with "cape-like" thing below the waist. Red and black armband with AlphaCorp logo on right slieve. White tennis shoes. Cilivan Clothes: ???

Weapons: White Chaos Emerald, Assult Rifle, MP5, anything he can get his hands on

Bio: Became among one of the gods of chaos at a undisclosed time at Mobius, therefore has a arsonal of abilitys with the use of his white emerald at his disposal. Uses the same HUD system as Serra and Starry, but more updated. Is a loner, somtimes sticks out. Has some 6-8 years of experence unlike Serra and Starry's 1 year.

//ADDITION: Alpha now rarely does the manual work, that's left to Serra ans Starry to do

History: Alpha's beginning starts much before he becomes all powerful and what not, back to when he and some local friends thought of this idea of defence-for-hire. He started up a small buiness, and built up his little operation that slowly grew up into a empire. It became a Fortune 500 componany within 2 years with a net worth of some 1.25 trillion dollers with worldwide buiness in miltary defence and offence and arms development. The newly formed Alpha Corporation has then grew out of it's untapped resource and went into other sectors. In 200X, (2000?-2003?) it funded a project with NASA to enable far distance exploring, called Project GALAXLY. The result were the first starships, Explorer I and Explorer II. They left in 200X (2002?-2003?). Some 3 months later, they find a planet in a 5 planet system that contained a suitable atmosphere just like Earth. When the Explorer crew landed, they discover the Mobians, for that they discovered Mobius. That event was televised in every TV station, every site, every newspaper all over the world. Everyone in offices, schools, ect stopped to witness history in the making. Alpha then visited Mobius on the Gemini I with a team or explorers to go throughout Mobius, researching on their way of life. Alpha uncovered alot of stuff on his trip, about the worldwide team of heroes, Eggman, who was supposed missing without a trace after a accdent some 45 years ago, have a griphold over certan parts of the planet. Alpha then found Serra, and she joined up with him. Alpha also located Sonic and friends, and got them, with some 7500 troops, stormed the Egg HQ and sent Eggman packing, releasing the rest of the planet. Soon after, Humans went to imgerate to Mobius and Mobians imgrated to Earth via "The Infinate Line" A system of trillions warps and data transthers, that connects Earth and Mobius via internet, transportation, and TV. But then problems happened. The other Earth corporations tried to attempt to dominate Mobius. AlphaCorp went in front of a UN concil and stated that this could lead to a massive civil war. The UN determed to allow only AlphaCorp and 6 other corporations to operate in Mobius. But also there were problems with immigrent Mobians age 14-20 that are without parents. To protect them from causing more problems in the foster system, the UN issued White Cards to allow teenage Mobians to own property and not be harassed by govermant agents. Alpha moved his worldwide HQ to SoaH City in Febuary 2005, just 5 months after Starry joined up. They still occupy in a small district 2 blocks wide called Alpha Central.

[Starry]

Name: Starry T. Hedgehog

Alias: None

Gender: Female

Species: Hedgehog

Age: 16

Personality: Cute-like, kind and outgoing. Sometimes will need to cuddle someone or somthing. Is more serious in battle.

Appearance: Body: Hedgehog with fur colored between sky blue and royal blue. Has hair running around and down quills and back twoards her hips. Brown colored with blonde strands. Always has this deep blue eyeshadow and lipstick on. Civilian Clothes: Royal blue tank top with midriff exposed. Blue jeans with a shooting star design stiched into one of the back pockets. Has Tails like shoes Miltary Clothes: Shy blue top with midriff exposed with grey baggy pants with one of the pockets having the AlphaCorp logo stiched on it.

Weapons: Any gun she can get her hands on, but mainly armed with a modified MP5 with silencer and scope.

Bio: Was recruited by Chf. Cmd. Alpha last year to work as a commander in Spc-Ops miltary side and as a VP corporate side. She was rumored to have some of Alpha's chaos power, thus able to use some abilitys of Chaos. Equiped into her eyes is a expermental HUD system simlar to Serra's, it contains the standred weapon ans health stats, but is can also have night vision, infra-red, and a threat detactor. She takes Serra more like a sister than a friend and partner, since they are rarely apart.

History: Starry's childhood is private to everyone but herself. The first few years of her life was a normal childhood with her parents in a house overlooking a plain on Mobius. But when she was 8, she got captured by the Egg Miltary and had a downhill life, torture and slavery, untill Eggman's massive lost in 2003 when the AlphaCorp and UN intervined. She then moves to earth and lurked around towns and citys. She got attacked in a side road in LA and Serra rescued her. They then both travled around, helping other Mobian immigrants, untill in January 2005 when they joined up with Alpha. They moved with him in Febuary of the same year to SoaH city, a Mobian colonly. They current resdence is in the Twinkle Park district, while the AlphaCorp HQ is next to the central district, in a district called Alpha Central.

[Serra]

Name: Serra Prowler

Alias: None

Gender: Female

Species: Fox-Rabbit Hybred

Age: 15

Personality: Sort of like a normal teenage girl. Likes shopping for clothes. (even though it is wasting cash ¬.¬) Retains seriousness in battle.

Appearance: Body: Simple orangish Fox-Rabbit hybred with a rabbit head and ears, fox muzzle, rabbit body with fox fur on shouders, 2 fox tails, and rabbit feet. Has brown hait running down between her ears down to her back. Like Starry, has rose red eyeliner and lipstick. Civilan: Light red 1-sleved shirt exposed midriff with a deep red heart on it. Tan baggy pants with a brown belt. Also has a red thong with straps sticking out. Wears Sonic Soap shoes. Miltary: Red shirt with midriff exposed and grey baggy pants with the AlphaCorp logo stiched into one of the pockets.

Weapons: Any she can find, but mainly has a assult rifle

Bio: Had lived and grew up as a orphan in a village on Mobius, therefore is more hardened than Starry. Has some Chaos power, dues able to use limited chaos attacks. Is friends with Starry and was recruted by Alpha as a Spc-Ops commander and AlphaCorp VP. Was trained before Starry therefore has more experence in missions. People once rumored about her that she was related to Cream and Tails.

History: Serra was always a orphan, or that what she says. She grew up in a village in the middle of the forest 15 miles from what is called Shuttle Port Alpha, the first place mankind set foot on Mobius. She joined Alpha's trip across Mobius while he studied the planet. When they came back to Earth, Serra explored LA around and found and rescured Starry from her ordeal. They both moved with Alpha and AlphaCorp to SoaH City. They remain to help defend the city from attacks up to this day.

[Blackie]

Name: Blackie

Age: Unknown or N/A

Gender: Female

Type: Blue-Black Hedgehog Demon

Standred Attacks: Dark chaos magic, apon others not revieled yet.

Bio: Is like Starry but is has blue-black fur and quills, and has that punk look at attitude
Background: This demon made from Starry's depths and greatest fears, has no remorce and will destroy all, or at least try to. She is only invincible only to Starry and noone else, but can be still a pain to everyone else. She attempts to make a deal with anyone to excape from Starry's boay and materialze in the world and space. She still hasn't excape, untill now.

[Fender]

Name: Commander Fender

Alias: None

Gender: Male

Species: Enchiada (sp)

Age: 20

Personality: Quiet, sounding without emotions on the battlefield

Appearance: Body: Grey fur (other details unknown) Clothes: In a generals uniform, green, but a headband replacing the officer hat.

Weapons: A revolver or a M4 carbine

Bio: He arose the ranks of the Alpha Forces quickly. He had a normal life, joining up with Alpha's army like everyone else would. His skill got him his Commander rank when Alpha felt the the leadership was understaffed and required more commanders.

History: Classified

[??]

Name: BioPersonaX36-8

Alias: ??

Gender: Female

Species: Bee

Age: 15?-19?

Personality: Unknown

Appearance: Unknown

Weapons: Unknown

Bio: Unknown, but first assumed to be a commander

History: Unknown
« Last Edit: December 13, 2005, 08:10:25 PM by Stu Alpha - Doing the snowblowing » Logged



Metal Chao
My life for Aiur!
Hero Member
*****
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Gender: Male
Posts: 1,367


I AM AMAZING


« Reply #4 on: November 07, 2005, 09:38:13 AM »

b]Name:[/b] Metal Chao
Age: 13  human years
Gender: male
Species: cyborg chao, roughly 90% mechanic
Birthdate: 29/08/92
Eyes: rectangular, red, rectangular upils. Like LED display or summat.
Appearance: A dark chao made of metal. eyes described above. Left arm has 3 diamond coated claws, Right is an arm cannon. 2 retractable wings with jets attatched for extra speed if needed.
occupation(s):  mechanic, research into dangerous creatures, saving the world and stuff (though, normally complaining about how the world seems to be in trouble every 5 minutes and everyone seems to be a hero and stuff)
affiliation: Good, though not everything he does is legal.
Family: unknown
personality: He's quiet because he thinks a lot. Though even though he spends most of his spare time thinking he manily acts on impulse. When he panics he gets confused and sometimes forgets why he was panicing. He doesn't take comments about chao being pets, him being a robot or his size very well and gets very angry about that though. He is loyal to his friends, and normally dedicated to what he is doing.
weapon(s): His claws, His arm cannon, anything else he happens to have built. Also a powerful device he made called a "metalmorph drive" that is built into him that allows him to abosrb and shape metal, including himself on touch, and manipulate it to a lesser etent at a distance.
Likes: Mehanics, creatures that most people would run away screaming from, EG: metroids.
Dislikes: Insults about his size, insults about chao, saying chao are pets, being called a robot
Abilities: The metalmorph drive, described in "weapons". It allows him to shape-change and manipulate metal, even at a distance though his power over it decreases the further away he is from it. He can fly as he has wings. He can pilot pretty much anything by fusing his arm into it and findng out how it works in about 10 seconds flat. This is also useful for sneaking into places, disarming or copying weaponry and operating any machinery. In effect he is "the ultimate mechanic" as he can make things in about 10 minutes by moving it with his mind that would take most people hours or even days. Recently he was taught a few pieces of magic, though he usually hates the stuff it has come in pretty useful. The few spells he knows are D chaos rush which mainly just lets him move very very fast, soul shield which stops him from being possesed, D chaos rain a fast attack which can hit enemies in all directions who are quite near to him, D chaos explosion which is a souped up version of the previous which also hurts MC, and has a longer range and finally D chaos nightmare which creates an illusion of the target's worst fear and superimposes it over MC so that the target enemy is incapacitated by seeing their worst fear. It is highly convincing and only extremely highly trained minds can see through the illusion. Being not very good at magic yet these an be quite inaccurate, misfire or just not work. He also gets pretty tired from using them.
« Last Edit: February 20, 2006, 09:04:46 AM by Metal Chao » Logged

Kaiichi
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« Reply #5 on: November 07, 2005, 05:24:02 PM »

((I'm posting my profile here with my own custom template, although I'm well aware that others like to use it to add to their own. A word of warning: DON'T.))


[Reference pic]-- http://img.photobucket.com/albums/v480/Kai...t_clothing2.jpg

///Mercenaries' Guild Files: Kaiichi Enduro///

{Real name}: Kaiichi Daisuke Kusano.

{Age}: Immortal, due to his genetic code as a half-Seraphian. However, he is still physically 18.

{Sex}: Male.

{Species}:
Anthro version-- Risukitsune (squirrel-kitsune) anthromorphic hybrid; half-demon, half-Seraphian (does not know of either one of his heritages, though).
Humanoid version-- Planet Life-Sample, half-demon (both versions are interchangeable).

{Birthdate}: August 18, XX Year.

{Birthplace}: Unknown.

{Hair color}: Navy blue.

{Fur}: White, slightly darkened.

{Eyes}: Sapphire blue, with a radiant glow. (This is one of the traits that his half-Seraphian genetics show, as all Seraphians have glowing eyes.)

{Height}: 3'7". (Human: 5'5".)

{Weight:} "Not important to you, now is it, dork?"

{Clothing}:

Attire 1-- Black sleeveless, zipped-up shirt and black baggy gothic jeans with chains hanging from them are worn. (Both are made of a high-quality, durable protective fiber, for defense against some attacks as well as being fire and heat- resistant.) A dark-brown, cloak-like cape is also worn with this outfit, as well as two empty ammunition belts worn hanging across his waist (despite the fact that he rarely, if ever, uses a gun.)

Attire 2-- The same, except that the shirt and cape are replaced with a black t-shirt labeled with the logo of whatever metal band he takes an interest in. He also does not wear his dark blue fingerless gloves with this outfit, but instead has a black leather wristband on his right wrist, and twin fishnet stockings worn over his arms, made from the same material as his Riotbuster-P sword. These are used as protective chainmail, giving added defense against bladed and edged weapons as well as looking somewhat stylish.

Attire 3-- Everything else, minus the shirt. The battle-scars littered randomly on Kaiichi's body can easily be seen this way.

{Occupation(s)}: While Kaiichi is mainly both a Demon Hunter and freelance mercenary (better known as a Merc), as a jack-of-all-trades he will take whatever job that pays well AS LONG AS it doesn't conflict with his interests. Although currently a drifter, he has indefinitely taken up entrepeneurship, running his own small business within the Demon Hunters' Guild.

{Affiliation}: Whatever pays more. Kaiichi prefers to remain neutral as long as he feels that a matter doesn't truly concern him. (Chaotic Neutral, due to the fact that he uncharacteristically tends to get overly wild at times when in intense battle.)

{Family}:
-Seto Kusano (foster father, deceased).
-Chidori Kusano (foster mother, deceased).
-??? (birth mother's name and whereabouts unknown)
-??? (birth father's name and whereabouts unknown)

{Friends}: Very few friends to speak of, although he does tend to treat them differently than other people.

{Rivals or enemies}: Too many to count. Numerous Demons already dislike him due to the fact that he is the adopted son of Chidori Kusano, a well-known Demon Hunter within the business.

{Love interests}: It's obvious that he would never admit being in love WITH anyone TO anyone. Although he tries not to become too emotionally attached to a person, the attraction is quite difficult to resist...

{Elemental Alignment}: Fire. Gravity could very well be a close secondary element; however, Kaiichi has not had much study into any magic spells or techniques of that type.

{Personality}: Kaiichi is the strong, silent type with a VERY short temper, and does not talk to anyone unless compelled to. Ever since the murder of his foster parents eleven years ago, his rage can surpass that of any being in existence (although normally kept in check along with his emotions, which he refuses to show to ANYONE). Since childhood, he trains himself to his fullest limits and has become extremely proficient in martial arts and swordfighting (to a much lesser extent, since he still has his mother's weapon), as a means of becoming a well-balanced fighter. He is quite difficult to make friends with due to his apathetic attitude and cold, calculating, silent demeanor, although has an unbreakable loyalty to those he trusts. (However, keep in mind-- that isn't a lot of people.) Still, he's somewhat shy around beautiful women, even though he seems like he could care less. While his attitude depicts him as being angsty, he often does not complain about working conditions and is known to get the job done under almost any circumstance-- whatever that may be-- by almost any means necessary.

{Weapon(s)}:
-the Riotbuster (Prototype): Kaiichi's favorite weapon, a large, two-handed modified bastard sword with a Marinium blade (a recently discovered, semi-indestructible metal; hardness is second only to diamond). His foster mother left this in her will... although he's been using it less and less lately. This is primarily a defensive weapon due to its mass and blade width, although its sharpness and destructive power is top-notch when the sword is handled correctly. As this is a heavy weapon, Kaiichi has had to undergo training just to use it, thus this becomes a secondary weapon with martial-arts being the first priority.
-Zantetsuken, Mark-II: A large living bio-weapon, half-metal and half-organic, which he discovered during a previous raid on a demons' nest about three years ago. However, even though Kaiichi is used to using weapons larger than himself, the Zantetsuken 2 has a somewhat greater weight than the Riotbuster-P and is more cumbersome to use being inversely more powerful-- thus, he only uses it if the need arises. Like the Riotbuster, this is more of a defensive than an offensive weapon.
-Airgetlahm B/V10-Custom SMG: Kaiichi's custom-made submachine gun modeled after the original B/V2 design. It is capable of fully-automatic rapid fire as well as having a secondary burst-shot mode. Its light weight and relatively small size makes for perfect concealment and quick use; however, Kaiichi prefers not to use this-- or even carry it with him, for that matter-- due to the fact that he dislikes guns and most projectile weapons, not viewing them as weapons of a true fighter. He will only equip the Airgetlahm if a mission requires its use.

{Weapon Specialties:} CQB (Close-Quarters Combat), relying on his bare-fisted fighting skills as well as heavy weapons.

{Martial arts style(s)}:-Batou-ken-ryu (Sword-Fist Style) Ninjutsu, Freestyle Jeet-kune-do. Both are styles that only Kaiichi uses, although the former was created and developed by Kaiichi himself during training. He has no interest in teaching these to anyone, however.

((Note: Both are fictional styles made by myself with no connections to the real world. SHUT UP. *points accusingly* XD))

{Likes}:
-traveling, adventure, fighting, machinery and technology, ancient weapons (normally sword and fist-weapons), company of women, solitude, peace and quiet, darkness, flames, toying with his opponents before doing away with them.

{Dislikes}:
-cold weather, boredom, crowded areas, bright light, swimming, dancing (can't do it), society, guns and projectile weapons, annoyances.

{Strengths}:
- Fighting ability (See below.)
- High combat endurance and stamina, allowing him to fight for long periods of time without rest.
- Knowledge of certain forms of machinery and technology. While he isn't exactly a computer genius, he still has the skill required to handle various machinery without much of a problem.
- Extensive battle experience as a mercenary, allowing him to formulate tactics in the heat of combat quickly, even during an enemy's strike.

{Weaknesses}:
- Prone to losing his sense of judgment when his anger reaches its limits.
- Cannot fight well underwater, since not only is Water his opposing Elemental, but he can't swim very well to begin with. Water-Elemental attacks seem to have a greater effect on him, as well.
- Prone to overtaxing himself unnecessarily against stronger opponents on occasion, resulting in tiring himself out quickly.
- Has the nature of a 'lone wolf'; he will most likely refuse any help offered to him, opting to suffer a loss instead.

{Abilities}:

- Martial-arts: Kaiichi prefers to use his natural fighting skills over any weapon in a battle, since it's just as effective when immobilizing an opponent as any sword when used properly. Combined with his swordfighting skills and his other abilities, this makes Kaiichi Enduro a well-versatile fighter.

-Ki channeling: Kaiichi learned how to control and maniupulate his body's Ki energy during his martial arts training from his master at that time, thus giving him the ability to summon that energy and use it in the form of energy blasts, etc. While he himself has not yet perfected the art, he makes as much use of it as possible during battle.

-Ki sensing: In addition to being able to use his own Ki for energy attacks, Kaiichi can also sense the Ki of others around him at will within a certain area, therefore alerting him to their presence. 
Uses: Allows Kaiichi to pinpoint the specific location of a living being when used, giving him a slight advantage when a mission may require stealth, or during battle-- as long as the target has even a small amount of Ki, Kaiichi can locate an enemy even if invisible or out of his range of vision.
Drawbacks: (1.) One cannot distinguish someone else's Ki from another's, even though it works within a fifty-yard radius; (2.) the user must be actually using the technique in order for it to work, so in effect, one cannot sense Ki automatically even if someone comes within range. (It's not exactly Spider-senses, you know); (3.) It's useless against a being with no life force (i.e., machines and cyborgs)

-Pyrokinesis: Kaiichi was born with this ability due to his half-demon genetics, but was only discovered during late childhood. (This occured for the first time when he accidentally torched one of his legs without even realizing it until the damage was done.) Kaiichi has the ability to create fire and flames from mentally stimulating the molecular activity of a target, acclerating it rapidly, causing it to overheat, and eventually spontaneously combust into flames. Although, for some reason, these resulting flames are always blue...
Uses: As previously stated, Kaiichi's pyrokinesis draws even more on his Fire elemental affinity, increasing its potential destructive power. Extensive use of this ability has allowed him not only to withstand extreme high temperatures, but also aids in the power of some of his techniques as well as being able to create new ones. Because of his training with this unnatural power, Kaiichi has built up a strong resistance to any attacks of that same element, rendering most of them useless.
Drawbacks: WATER. A soaken-wet hand or body will weaken the flames created from that specific part, thus limiting the effectiveness of his pyrokinetic power. This ability also cannot pass through solid objects due to their cellular structure, blocking the mental waves used as a medium to create the flames.

{Special Attacks/Techniques}:

-Accelerator: By physically increasing the amount of adrenaline in his body, Kaiichi can enable himself to, at the same time, increase his movement and reflex speed, albeit temporarily. While Kaiichi can potentially run up to triple his normal speed-- and possibly beyond-- this ability is most useful in battle, allowing him to gain an advantage over slower opponents.

-Stealth-dash: (This can only be used in conjunction with the Accelerator, as Kaiichi would not gain enough speed to perform this otherwise.) By manipulating his movement speed as well as expending some of his Ki energy, Kaiichi can create transparent after-images of himself while moving around. The stationary after-images themselves contain a certain amount of Kaiichi's own body heat, therefore making it possible to fool heat-seeking devices and weapons as well as confusing an opponent into attacking something that isn't there (as long as it's used shortly before the moment of impact.)

-Tatsuken-ha (Dragon-fist Blast): One of Kaiichi's signature attacks, this is simply a Ki-energy blast in the form of a fierce dragon spirit, charged with enough Ki to explode on contact with anything.
-Shudoken-ha (Domination Blast): A stronger version of the Tatsuken-ha, fired as a steady energy beam instead of a ball. However, the major tradeoffs to its increased range and power are the larger Ki consumption, as well as the fact that Kaiichi cannot move from his position while firing it due to the strain on his body.

{Accessories/Equipment:}

Armor:
-Marinium-reinforced leather gauntlets and greaves (the latter worn underneath his jeans), used as light armor to provide defense against edged and bladed weapons, but still provide Kaiichi with enough mobility to still benefit one of his main strengths.
-Custom-made clothing, fitted with durable fibers to resist wear and tear, as well as provide a small degree of protection.

{Bio}:
///Ruins of Memory///
His origin of birth is completely unknown, although it's been rumored that he's from another dimension...
Adopted and raised by his foster parents as an only child up until the age of six, Kaiichi Kusano had been left completely alone after their murder at the hands of an unknown killer. During the next four years, he'd been transferred from orphanage to orphanage, since he had nowhere to live and his worsening mental composition had caused him to gradually become constantly depressed and furious... Kaiichi became anti-social and apathetic, cutting himself off from others and no longer having any emotion.

Eventually, he could no longer stand being around other people, and ran away from the orphanage... He began a life for himself and himself only, becoming a Demon Hunter to follow in Chidori's footsteps, and in hopes that one day, he finds the one responsible for having caused him this pain...
The young risukitsune came across someone who seemed to be somehow connected to his family's past, someone who would become sort of a mentor to Kaiichi by teaching him how to survive in the harsh world as well as instructing him on how to imporve his fighting abilities even more, enhancing his latent pyrokinetic powers and learning the art of Ki mainpulation. Kaiichi soon changed his own last name to Enduro (since it seemed to be more symbolic as well as less painful to speak of), and continued his previous study in the martial arts as he grew older.

///Doomed to Obscurity///
As time passed, so did the memories of the past, as they began to gradually fade away once Kaiichi had neared adulthood, and began making his own memories. After becoming a mercenary at the meager age of 16, he started to make the attempt to forget the painful memories he had, as a measure to stop dwelling on the past and focus on the present.

*to be continued...*
« Last Edit: December 06, 2005, 06:15:07 PM by Great Teacher Kaiichi » Logged


Oh, yeah. Hitting on Kusy or Hedj doesn't make you cool. It makes you a burning corpse.
Quote
Sarenthkal says:
I have to grope my sis too =D
Kaiichi says:
... whut
Sokaji Ketsumo
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« Reply #6 on: November 10, 2005, 01:58:19 PM »

Out of order.

Name:Sokaji Ketsumo

Height:5'7

Alias:Whatever seems right to him

Gender:Male

Weight:151

Likes:Solitude

Fears:Gunpowder wepons

Weapons:One katatna, Yatomo.

Age:13 physically

Speices:Kitsune youkai(fox demon)

Apperence:Besides what's in the avatar, he has a 49'' katana at his belt with a purple sheat, the name Yamato etched in gold. He's got puffy, tan pants, no shoes, and a large, fluffy fox tail. His eye's are a light shade of blue called turquoise. His kimono is light green with a gold leaf pattern. He wears his hair with a bow to keep it together, but it still hangs past his shoulders.

Attacks
Move:Kitsunini-Engulfs his sword in blue flames, which can be used as a projectile attack or to enpower his sword.
Move:Death Fang-It's pretty simple. He uses Kitsunini, jumps above his opponent and does a full circule while he's slashing, making it harder to escape and move powerfull when it hits. Also, it sends out flames in the shape of a charging fox, masculating all in it's path and setting them aflame. for about 10 yards, the longest he can sustain it as of now.

History
Sokaji, an orphan since infanthood, has spent his days wandering the country to find clues to the destruction of his tribe. It, along with many others, was destroyed in a vicous attack by an unkown warlord, camanding an army of warriors both human and youkai. The different clans warriors fought well, too well for the enemies liking. The commander grew impatient and called forth a wepons new to that era, cannons and gattling guns. The warriors, armed only with swords and claws, couldn't stand up to the new, seemingly magical force. In the explosions,  the underground shelter housing Sokaji and others began the quickly collapse. As they all rushed to escape, more explosions came, killing many as the walls of dirt came down and scattering others. Sokaji was one of the scattered, flung into the forset, straight into a tree. His head was terribly injured, and he lost his memory with the many killed brain cells, remembering only his name(duh). Since then he's wandered around, carrying with him only the sword found in the remains of his old home, Yatomo enscribed on the sheath. In his training he's learned to manipulate some of his energy, though he isn't so great yet. He can manage to create a magical blue fire, which he commonly uses to add to the power of his sword, engulfing it in flames, hence he made the new name Kitsunini(fox fire). Besides that, he has his regular demon abilities:clawing, jumping great heights, and his speed. Being a demon, he is practilly immortal, but his body stops maturing when he reaches his prime.




Name:Trekutso Ketsumo
Alias:Which one is most fun
Species:Kitsune youkai
Gender:Male
Age:physically 13
Appearance:Trekutso looks the same as Sokaji, but without the sword. His eyes, unlike his 'twin's, are a dark crimson shade. Also, his hair is a more jagged and unkempt, and his claws a longer and sharper.
Height:5'7
Weight:151
Family:Sokaji, his 'brother'.
Friends:Lots of people he and Sokaji have met in the city.
Other Allies:Sokaji.
Rivals:None really, though he has had a bit of a rivalry with Seizure.
Likes:To sit in the trees of open forest on warm nights.
Hates:People who are in the steryoptypical 'do-gooder'.
Fears:Guns.
Strengths:Being a demon, he has a great amount of strength, enough to lift well over twice his body weight. He has great speed and leg strength, able to leap over  3-stories high and 4 yards forward.
Weaknesses:He like, his brother, hates the cold, but enjoys to be in snowy areas.
Other relivant info:Trekutso, having no wepons, uses only his fighting skill. Having no training in martial arts, he has a self taught nameless style. Through his training, he has found how to channel his ki energy as well. He uses it the enpower his physical attacks, exert in energy forms, and manipulate nonliving materials.
Apperence:Trekutso's body is identicle to that of Sokaji, but his eyes are a dark, crimson shade. He too has puffy, tan pants, no shoes, and a large, fluffy fox tail. His kimono is made of a silky, shiny, black texture and has a crimson leaf pattern. He has no bow tieing his hair, so it hangs down a bit past the middle of his back.

Attacks:
Move:Crimson claw-Trekutso channels his ki energy around his claws, producing a red glow. He can leave it on his claws as he slashes his opponents, or swipe his hand out at his enemies and release the energy as blades.
Move:Nameless-He channels ki energy around a body part. He then drives this body part into the ground and sends the energy into the material, forming it into the shape of the body part. It then arises from the ground and he uses it to attack his enemy.
Ex:*Trekutso bent his knees and curled up his first near his middle, exerting hot gust of air. His body began to glow red, then he concentrated the Ki arround his arm and slammed it into the ground. The floor started shaking in short tremors, then it looked as though it was imploding. Then, from the sinking crater, a gaint arm bursted up and charged tworward [oppenent], clawing out at them*
He can jump up and slam his whole body in the ground to create an whole giant body. In this case, he will be in the middle of the gaint like a pilot.

Other Moves:
Move:Kitsunini-Same as Sokaji. He uses Fox magic to produce blue flames. He can use them to sheild himself, as a projectile attack, an to enpower his physical attacks, like combining it with crimson claws.
Move:Waltzing dragons-Trekutso, being a fox demon, can use his fox magic to transform items into what he wants, though most of them are illusions. This one, though, is real. He use a tread of any size and throws it at his enemies as it turns into a dragon of blue fire.
Move:Dopple gangers:Trekutso uses his fox magic to create copies of himself. They can be either ilussions or physical copies, depending on how he produces the attack. If they're illussions, he's just using his speed to fool enemies. If they're real, he splits himself up, but the all have the same strength as the original. the downside is there stamina is pathetic.
Move:Subtitution-Trekutso uses his fox magic to replace himself with a stone statue. When he uses this move he'll be afew yards away. Of course, he'll appear in a small puff of white smoke. The statue is pretty hard, made of concrete, amd is carved in the shape of a little baby with a red ribbon on it's neck.

History:
Trekutso really doesn't have much history. When Sokaji was about 10, he came upon a village of shamans and physcics. The head cheif sensed a great darkness forming in his heart, caused by the hatred he held for the unknown fource that destroyed his home. they preformed a sort of excorsism, pulling Trekutso, Sokaji's dark half, from his soul. The angry twin had formed a body, the same as Sokaji's except for longer, sharper claws and dark, crimson eyes. He went mad, killing many villagers in the area and running off when they tried to calm him. Sokaji set out to find the double, aided by the cheif. They battled Trekutso and eventually subdued him. Sokaji was able to calm him and convince him to come with him. Trekutso ran off again, unwilling to except help. He continued living be himself, trying to break the tie he felt to sokaji, always knowing where to find him. After awhile and a little adventure of his own helping a girl save her village, he softened SOME and decided to join his other half. Though Sokaji is the light half, he isn't a super goody good. The two met up in the Soah City and started sticking together.
« Last Edit: July 24, 2006, 06:51:26 AM by Sokaji Ketsumo » Logged

Earth
we live in a world of anguish  and despair
mindless violence is everywhere.
thousands are dieing every day
people killed for standing in the way.
wars are caused for little mistakes
all of which we people make.
countless die due to thirst for power.
the power of man to make other men cower.
alone, we can't bring the world to peace.
so we must join, or our rage will feast.
will you join us?


COLOUR CODE
Sokaji Ketsumo...

Trekutso Ketsumo...

Third Person Omniscent Narrator
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OH MY GOD NOT A SEIZURE AVATAR


« Reply #7 on: November 11, 2005, 02:25:49 PM »

Character Psuedo-Name: Seizure (Real name is unknown)

Species: Fox

Age: 16

Physical Appearance: Seizure has orange fur with white fur on the tip of his tail, and on his paws. His ears are short and rounded, and he has brown eyes. He is always wearing his trade-mark green sweater or tee-shirt, blue jeans, black sneakers, and blue rucksack.

Strengths: Moderate physical strength, as well as his "power" mentioned in "abnormal abilities."

Weaknesses: Emotional instability, stubborness

Abnormal abilities: Seizure has the ability to create and control fire, as well as drastically raise the temperature in his immediate surroundings. However, he has no control over this ability, and can only tap this power when he is extremely angry, or in immediate danger. During such a situation, he loses most of his common sense and rational thinking, and will not stop until the problem or being that caused him to to become "pyro" is eliminated. As well, he is much more immune to pain and otherwise-harmful damage, but once he returns to normal, any damage he may have taken immediately affects him the way it would normally. He also becomes extremely fatigued, and depending on the length of time he was "pyro," and how much energy he exerted, he can fall unconcious.

Personality: Other then a major issue explained in his history, Seizure is generally pleasant, although very stubborn. He's slow to make friends, but once he's sure of a worth-while relationship, he'll gladly help and support them. Highly sarcastic, cynical, and pessimistic, Seizure is more likely to see the empty half of the glass, although this doesn't usually stop him from getting on with life.

History: Seizure is the result of numerous genetic expirements. Once the expirement was over with, he was placed in a small village with other genetically enhanced foxes, and taken into the care of two older furries. He had many friends, including a female named Sarah. At 9 years old, they were as close to a couple as you could possibly get at that age. The two foxes were always seen together, and absolutely inseperable.

Then one day, as a result of the bigotry towards furries, a group of human soldiers invaded and destroyed the village. All of Seizure's foster family, as well as his friends were killed. The most potent image from that period was when, while hiding in a bush during the ordeal, he watched as Sarah's head was crually squashed under the boot of a human soldier. With that gory image in his mind for the rest of his life, he adopted a life-style of never settling in one place, and never making any friends. This changed when he met Otaku Taverath, the canine-mix who he soon fell in love with.

However, even though it has been many years after the incedent, Seizure is still clashing with his path and does everything he can to avoid memories of what had happened. Because of his traumatic experience and the lack of social contact to heal it afterwards, he is plagued by radical mood-swings including depression and rage, and is prone to seemingly random violent outburts. As well, he harbors a deep-rooted hate for all humans, and is extremely anti-social when confronted with any humanoid.
« Last Edit: October 14, 2006, 04:28:11 PM by Seizure » Logged


ref 1 (sketched by RaymondWolf, digitally colored by me) / ref 2 and Ref 3 (Both drawn by anonymous) / Ref 4 (Drawn by Psycho Werekitsune)
---------------------
Mr. Too-Serious
Why Seizure what a big cock you have!
Zero Dreax
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« Reply #8 on: November 11, 2005, 11:10:04 PM »

Name: Zero Dreax

Alias: Onryou

Species: Unknown

Gender: Male

Age: Unknown, appears to be in his 20s

Appearance: Dark blonde hair that comes down to his chin/neck, parted near the center with the left side covering his eye. His eyes are cobolt blue, his left one with a scar over it from under his hairline down to his cheek. He stands at just under sic feet tall and has an average, though strong, build. He wears black pants, black leather boots that come up to just under his knees, a black belt with a silver vampire skull buckle, a black sleeveless shirt, a black sleeveless longcoat that is closed in the front(upper body only) with silver buckles, a pair of black leather gauntlets, and a long black tattered cloak. He also wears a cover over the lower half of his face and a device over his right eye and ear.

Family: Comming soon

Friends:

Other Allies: None

Rivals: None

Enemies: All living creatures

Love Interest:

Love Life:

Likes: Killing, death, wanton destruction

Hates: Life

Fears: None

Strengths: Everything that not a weakness.

Weaknesses: Light elemental magic/energy and anti-demon magic/energy

Weaponry:
Twin Katanas: Made of a special alloy derived from dark arcanium matter, they are his main weapons, his swords. They are so dense that they can slice clean through diamond like a knife through butter.
Twin Hell Pistols: Two semi-auto handguns that fire 'Hell Rounds', fire-type evergy rounds with plamsa cores.

Other Items:
Visual Enhancer & Communicator: The device coverting his right eye and ear. The ear portion works as a headphone, along with a small mic that points down towards his mouth. The eye portion allows for various vision enhancements, these include a UV Filter(sunglasses), infrared, heat-vision, night-vision, varient x-ray, and 2x-10x zoom.
« Last Edit: November 11, 2005, 11:24:50 PM by Zero Dreax » Logged




"Awesome Zero quote coming soon!"


Quote from: Emi
"It's not like my teeth will be electricated or anything."

Calamus Blades
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« Reply #9 on: November 12, 2005, 10:23:13 AM »

Name: Calamus Blades
Alias: Cal, Calamus
Species: Praying Mantis
Gender: Male
Age: 15
Appearance: Green skin, 4 legs. His hands can turn into blades. He has longish black hair and wears diffrent clothing.
Family: None
Friends: Metal Chao, Fire Fox.
Other Allies: The Unnamed Alliance
Rivals: None
Enemies: DeCal, Metal Alliance
Love Interest: Batina
Love Life: Dating Batina, lives in same flat.
Likes: Adventure, excitment.
Hates: Anger as it allows DeCal to tak control. Although sometimes he enjoys being DeCal.
Fears: Claustraphobic.
Strengths: Has 100 lenses in each eye giving him great eyesight, Can stay still for long periods of times, has good balance. Is agile and has good defence as because of his exo skeleton.
Weaknesses: Overprotective of Batina, Claustraphobic, Allows emotions to get the better of him.
Other Relevant Information: His family were murdered by bandits, who were later killed by Calamus.

Weaponry:
Weapon: Hands turn into blades
Weapon: Energy generators on wrists.

Other Items:
Item: Cell Phone
Item: None

Attacks:
Move: Punches+Kicks
Move: Attacking with Blades
Move: Webbing

Other Moves: (ie Support Magic)
Move: Stick to walls
Move: Fire webbing

History: His family was murdered when he was a larvae. He was accepted into a ninja temple and trained to harness the *scientific elements* He later gave up this power to save a young tainees life but doing so gained the power to stick to walls and fire webbing. Moved to SoaH city and has had many adventures. He then met Batina and fell in love with her, of course true love never did run smoothley and they have had there ups and downs.
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Locke
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« Reply #10 on: November 12, 2005, 03:28:26 PM »

Name: Luke Roberts

Alias: Locke

Species: Human

Age: 23

Appearance:

Height: 6' 4"

Weight: 234 lbs.

Personality: Classified as having an Agressive personality. Although he is quick to anger, he has a decent sense of humor and is pretty good at thinking before he speaks/acts.

Theme Song: Strata - Piece By Piece

Allies: Stryke, Metal Chao, Gamma, Calamus Blades, Modus Kai.

Enemies: He has no real individual enemies, but he feels extreme contempt towards anyone working for G.U.N. corporation, for obvious reasons.

Occupation: None. He survives by pickpocketing and other types of theft, although he sometimes decides to go hunting in the small forest on the outskirts of SoaH.

Abilities:  He can drop the temperature in the area around him by letting off electrical discharges from his body, lowering the temperature of an object and freezing it. He creates ice by freezing the moisture in the air around him. He was exposed to temperatures close to absolute zero during the experiments, for such periods of time that his body actually developed immunity to the cold, as well as psychic control over it. His eyes have been replaced with two 'bionic' eyes, which give him Night vision, Thermal vision, and Teloscopic vision, as well as a handy little readout that tells him his energy level and bodily status. He also has enhanced strength. Any injuries he sustains are healed extremely quickly because of the cell growth accelerator in his body. He also has a few wires that can come out of his body, and can be used to hack into other computer systems and to take in electricity into his internal batteries.

Weaknesses:Every time he creates ice, it uses electricity, so that he must recharge from time-to-time. His regular bodily functions, as well as movement, also consume small amounts of energy.

History: Part of an experiment done by G.U.N. corporation, all of his vital organs (Besides his Brain), bones, and some muscles have been replaced with machinery made of titanium alloy, enhancing his strength. His mechanical parts run on a tri-core power grid, so that his body has 3 power cores which send power to his body. He escaped from GUN during an accident, and quickly learned what they'd done to him. After nearly being recaptured, he befriended former GUN scientist, Dr. Robert Edinson, who discovered that GUN had installed a tracking device in his body. After succesful removal of the device, Locke was able to much more easily hide from GUN.
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Name: N/A

Alias: Stryke

Age: 21

Appearance:

Height: 5' 8"

Weight: 180 lbs.

Personality: Reckless, but can be level-headed at times.

Theme Song: 3 Doors Down - By My Side

Allies: Locke

Enemies: GUN and it's Affiliates

Occupation: N/A

Abilities: Having undergone the same type of experimentation as Locke, he was given a different set of abilities by GUN. He has the ability to dissasemble his own molecules, becoming a cloud of molecules rapidly moving around, and can reassemble himself as well. Since molecules are so small, he can also use this ability to effectively turn invisible. (An example can be seen here:http://i69.photobucket.com/albums/i79/Luke359/Stryke_Fade.gif)
Because of his training, he also has quick agility and strength, though more agility than Locke and less strength. He has a red katana made of multi-mayered titanium alloy, a very durable metal wrapped around itself several times to create a very strong blade.

Weaknesses: Because of his reckless behavior, he often acts too quickly and without judgement, putting himself in some precarious situations.

History:[/b] Shortly after Locke escaped from GUN, he learned of another project, project Stryke. He infiltrated the facility, and found himself face-to-face with a fully trained Stryke, who had been programmed for obedience to GUN. Locke defeated him, however, and took the unconcious Stryke to former GUN scientist, Dr. Robert Edinson. Edinson succesfully dismantled the device that was controlling Stryke's thoughts, thus freeing him from GUN's control. After a few months, and several run-ins with GUN forces, Stryke decided to travel out of the country, and thus avoid further incidents.

Locke soon learned of another experiment that GUN had started to take his place, code-named Project Stryke. After succesful infiltration of their base, thanks in great part to a schematic provided by Edinson, Locke freed the prisoners that were being held there, killing many of the staff who had helped train and experiment on him, most notably chief Scientist Dr. Arnold Rauchfeld, who had been overseer of his experimentation. Failing to find his #1 kill priority, Chris Drax, Locke was confronted by Stryke, who was under the control of the GUN main computer. Locke defeated him, and took the unconcious Stryke back to Edinson, who found and dismantled the device that was controlling him. Stryke soon became fed up with GUN altogether, and moved away to another country, telling noone where exactly he was going.

Enjoying a peaceful life for a while, Locke started making friends in SoaH City, and, perhaps most importantly, met the love of his life in Dr. Edinson's niece, Julie Edinson. They enjoyed almost 6 months together peacefully, before Locke finally proposed. 2 weeks before the wedding, while they were out, GUN forces unexpectedly arrived, recapturing Locke along with Julie. With Julie at the hands of GUN, and seeing no way to escape, Locke finally gave in. His body was overhauled with external machinery, making him twice his former mass and 5 times his former weight, and now completely under the control of GUN's main computer. Chris Drax saw this oppurtunity to take revenge on Locke, and forced him to kill his own wife-to-be.

Locke, realizing what he'd done, finally overcame the control device, and in a blind rage, destroyed the GUN outpost. While doing this, the external machinery that had been added to him was pushed to the extreme, and was destroyed, leaving Locke bruised, battered, and dying. A staggering Locke arrived at Dr. Robert Edinson's doorstep, and after 6 weeks of recovery and maintenace, finally regained conciousness. After telling Edinson the whole story, and mourning the loss of his love, he regained full strength in 2 more weeks, and moved out of his house, quit his job, and watched his life fall apart around him. He has been unemployed for the past year-and-a-half, and survives through pick-pocketing and other types of theft.
« Last Edit: April 23, 2006, 06:12:12 PM by Locke » Logged

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« Reply #11 on: November 12, 2005, 08:30:21 PM »

Right, here are the bios for all of my characters. Some may be slightly out of context from their original settings (I'm new to SoaH entirely) so I apologise for any errors in advance. I will do teh editorial crunching as time goes by.

Well, here's Modus' profile. Now, this is the profile of Modus Kai, the only Modus I refer to as Modus when RPing, as there are many 'clones' of Modus, (eg Modus Fletcher, Modus Morrison, Modus Delphoth Modurius) and these are referred to by their last names. I'll post bios for these Moduses as well, but they'll probably be shorter than Modus Kai's bio. I hope.


Name: Modus Kai

Alias: Riddle

Species: mostly black wolf

Gender: male

Age: prefers to remain anywhere between 19 and 40ish

Height: about 180-220cm most of the time

Intelligence Quotient: 560 (estimated)

Likes: asserting his sexuality, jokes, riddles, the end of the day as the sun sets and turns the sky into shades of red and orange

Dislikes: seeing friends or family suffering

Occupation(s): professional drifter, scientist/philosopher/alchemist, part time mercenary when the mood grabs him, musician, blacksmith (and most associated trades)

Marital Status: married several times

Friends/Allies: Bluehawk Dustorm, Urthdigger Quickclaw, Kreos Paladin, Hector Talon

Major Foes:

Personality: Modus is a fairly open person, though he hides a lot and his personality often changes to reflect that. Most of the time, he’s a happy go lucky individual who seems to have very few concerns. When he is pushed into situations which remind him of painful memories, he becomes serious, and on some occasions, cold and ruthless. Sometimes his behaviour can be defined as simply evil, he enjoys psychologically torturing people who have badly hurt him or those close to him.

Physical Appearance: slightly off black fur, orange eyes, white hair arranged in downward facing spikes at the back and two spiky bangs at the front, slightly overlong tail with very short fur, mechanical arms and metal plating on the left side of his body (both his arms and body change size and shape as he does by way of magitechnology), a single scar running down the lower right side of Modus’ body

Attire: never wears shorts unless the weather is too hot for anything else, trousers in the area of browns and greys, shirts of similar colours including some blues and reds, large wraparound cape-like article with a hidden hood, heavy dark brown boots with steel caps, long patchy brown leather gloves, one or two piercing in his right ear

Weapons:

Quarterstaff (Envy): Modus’ quarterstaff is a useful weapon, and one which performs several functions. Firstly, it is a useful parrying weapon for physical attacks, and bullets if they’re not moving too quickly. Modus can knock most bullets out of the air on planets with gravity around that of his home world. The quarterstaff can also be used to channel magic using combinations of runes and some other forms of magic.

Hook Hands (Der Zeredors): Modus can extend hooks from the tips of his fingers and use the hooks to slash with. Each hook is engraved with runes to amplify pain. There are also runes to set flesh on fire when the concentration of oxygen within the area of the hooks is high enough.

Eclipse Gun: The Eclipse Gun looks almost exactly like a standard revolver, except there are two barrels (and hence, two hammers etc.) and fires two shots at once. It is a very heavy gun, and has a lot of kick.

Skills/Abilities:

Time Manipulator: Modus has a degree of control over time, depending on the native laws of wherever he happens to be. At a basic level, he can speed up his time relative to others, thus making him perceived as fast and him perceive others as slow. At a slightly higher degree of control, Modus can make it seem like time has stopped completely from his perspective, in which case if he moves to a different position when time is stopped for him, then it will look like he has vanished and re-appeared somewhere else. At a higher level still, Modus can travel backwards in time as a silent observer of the past and by a fractional margin more control he can physically exist in the past. The same applies for future travel, though this requires an enormous amount of power and control over the flow of time.
   In some instances, Modus can also re-arrange time the way one would edit a roll of film, cutting segments out and pasting ends together. He can also fabricate new sections of history. This is usually only possible when Modus can get to the core of a dimension, which is often easiest during collapse. However, it is highly dangerous.

Dimension Hopper: Modus is capable of travelling between dimensions and between dimensions and the Void, however he was incapable of doing so using the commonly accepted method of reaching out and tearing with the intent to tear the wall, usually at a naturally weak point. When Modus was hurled out into the Void and awoke from his coma, he had to adjust his mechanical arms to allow him to breach walls by tapping into the dimension itself and opening a hole anywhere, to any point. He also developed the Chaos Bomb, a device used for breaching thick or heavy dimensional walls which would normally be impossible to get through. Modus also has a second method of hopping, though he is unaware of it. He accidentally uses this method of crossing several times, but never truly discovers it. The ability is rather simple, Modus can slip through weak points without even making a tear by leaning against the point and completely relaxing his mind.

Musician: Modus can play several instruments including Cello, Piano/Harpsichord/Keyboard, Violin and Drums which are all his strongest instruments. He has often had jobs as a musician in several dimensions and has even become world renowned in some of those.

History: Modus was created in order to alter the course of history in his home dimension. He was sent to the past and was ordered to prevent the Eggman and his nephew from him dimension from dying. He performed this task, thus forever altering history and causing Eggman to change his ways. This created a jarring paradox which none of the scientists who had created Modus had noticed. As his dimension collapsed around him, Modus removed Eggman, his nephew and the Chaos Emeralds of his dimension into the Void, using an ability he had not known he had. The rest is history, as they say.


Name: K006 Xi Delta (Kuta prior to resurrection)

Alias: Andros

Species: K-Series

Gender: male (soul’s gender)

Age: ageless

Height: 70cm

Intelligence Quotient: 125

Likes: blowing shit up, trance (music that is), athletics, one-upping Modus, when someone mocks his size and then he has them in stitches seconds later

Dislikes: physical exhaustion (not like it happens anymore), accidentally (himself) or deliberately (others) hurting others

Occupation(s): K-Series soldier

Marital Status: unwed (never married, even when he was alive the first time)

Friends/Allies: Acheron Kai, Modus Kai, Bluehawk Dustorm, Urthdigger Quickclaw

Major Foes: K034

Personality: K0006 (Kuta) is an amazingly energetic person, possessing an amazing amount of charisma and a habit of never giving up; sometimes even fighting to death’s door again. He enjoys life and hates the afterlife, is generally cheerful most of the time though can get deadly serious when fighting if his existence is threatened.

Physical Appearance: black ovoid head, two tall purple-lensed eyes going from the top to bottom half of the head, supple, black body with Xi and Delta inscribed on back of torso, a series of movable plates on the lower half of the head which qualify as a mouth, allowing Kuta to speak in the manner of an organic complete with an artificial vocal cords

Attire: is in possession of a complete formal suit though he never wears it

Weapons:

Semi-Automatic Guns: They’ll take almost any kind of clip, mounted in K006’s arms these guns provide basic defence only as they do heat up very quickly at the maximum fire speed.

Heat Elementalist: K006 can generate explosions very easily using the Heat element magic which resides in many dimensions. This is unusual for a robot, as most are incapable of using magic. The main reason K006 and most of the other K-Series are able to use magic is because they have souls.

Ninjitsu: This comes primarily from his home dimension, K006 is well versed in Ninjitsu and is a formidable stealth expert.

Skills/Abilities:

Heat Elementalist: K006 can use the Heat element very well, and is able to put it to many obscure uses.

Dimension Hopper: K006 became a hopper when Kuta’s soul was implanted into it (essentially making K006 Kuta himself) and has been for some time.

History: When he was still flesh and blood, K006 was Kuta Mushin adjutant to Modus Kai. After spending several centuries in the afterlife, Kuta was offered a second opportunity at life by Modus’ son Acheron. Even though Kuta didn’t know that Acheron was Modus’ son, much less that Modus himself was alive, Kuta gladly accepted and was inserted into K006. He called himself Andros when meeting new people, because of its meaning (‘of a man’) in Greek.
   He served under Acheron for many years and was a faithful warrior in all that time. Acheron eventually released him from his service as he felt that Kuta could do better on his own.


Name: K034 Upsilon (Ashoka prior to resurrection)

Alias: Rocket

Species: K-Series

Gender: male

Age: ageless

Height: 177cm

Intelligence Quotient: 105

Likes: being a machine, causing pain

Dislikes: seeing someone else get what he wants, cowards

Occupation(s): K-Series soldier, renegade

Marital Status: unwed

Friends/Allies: K036, K037, K038, K039

Major Foes: K006, Modus Kai, Bluehawk Dustorm, Urthdigger Quickclaw

Personality: K034 Upsilon is a brooder, as he was in his first incarnation. He doesn’t show much affection, and when he does it’s only for his fellow renegades and the other items and people to which he clutches. Everything else might as well be invisible to him in that respect. He holds a grudge for a very long time and dislikes cowards. He’s also a crybaby when things don’t go his way.

Physical Appearance: black heavily angular whale-shaped head, one green lens, grey body, huge black hands, Upsilon printed on his back in red

Attire: none

Weapons:

Fist Fighter: K034 relies on nothing but his bare hands to fight with, and is nearly unparalleled in sheer physical force and accuracy. Though his speed is somewhat slow.

Skills/Abilities:

Dimension Hopper: Like all the K-Series, regardless of their prior lives K036 is a dimension hopper.

Deceiver: K036 is an expert at trickery and at swaying people who otherwise would not be co-operative.

History: Not a whole lot is known about K034 prior to his resurrection as a K-Series soldier, though it is known that he and the four others who began a rebellion against Acheron were axe murderers and were the prototypes for Acheron’s suppression models which, oddly enough, were supposed to suppress certain urges of the resident soul.


Name: DDRG8RPQKC7364

Alias: Alexis Siren

Species: robot

Gender: as female as a robot of her type can be

Age: ageless but is about 3,500 years chronologically

Height: 40cm

Intelligence Quotient: unknown

Likes: getting her jobs done, organic men

Dislikes: being a machine

Occupation(s): bounty hunter/inter-dimensional policewoman

Marital Status: unwed

Friends/Allies: none

Major Foes: none

Personality: Alexis is a whiner. She sees the world in greyscale (and that’s not the fault of her eye cameras) and can often be very self-centred.

Physical Appearance: grey metallic head with white highlights and in the shape of a human female head with a ponytail, green almond shaped eye lenses, grey torso highlighted with white in a nude female shape

Attire: none

Weapons:

Tanto: Alexis has been in possession of this tanto ever since she was ‘born’.

Skills/Abilities:

Bladed Fighter: Alexis is an expert at using her tanto in both close and ranged combat. She can move it at blinding speeds, and use it to hit projectiles.

History: Alexis was created by Dr. Siren in the Void many millennia ago. Initially, Alexis was simply a robotic exoskeleton for another one of Dr. Siren’s creations but eventually the two became a single entity, the machine assimilating the organic being inside it, giving rise to the present day Alexis. Alexis has modified her physical appearance several times, though her current appearance is the one she has had for the longest, approximately two and a half thousand years.
   Alexis has very few friends and doesn’t make them too quickly.


Name: Dys Q. Earl

Alias: Midnight Runner

Species: fennec fox

Gender: male

Age: about 20 though no-one is really sure

Height: almost 170-ish

Intelligence Quotient: 190 (estimated)

Likes: silence, women, looking smarter than he actually is, hanging out with friends, showing off (especially in front of women)

Dislikes: seeing friends or family suffering, the colour green

Occupation(s): lumberjack, bounty hunter, thief

Marital Status: unwed

Friends/Allies: Bluehawk Dustorm, Urthdigger Quickclaw, Modus Kai

Major Foes: Eggman

Personality: Dys is a fairly smart individual, but he thinks he’s better than he actually is. At first he’s a terminal egotist, feeding off the praises of others to sustain his rather pathetic excuse for a personality. This gradually wears off though as he comes into contact with the thing he often tries to avoid, reality. He is forced into doing things many times which he would rather not do, which humbles him somewhat.

Physical Appearance: orange fur flecked with greys and white, large ears with large tufts of hair sprouting at their bases, black button nose, blue eyes with just the tiniest hint of green, small bushy tail

Attire: mostly wears light outfits consisting of t-shirts, shorts (black and greys) and no shoes when not on ‘active duty’, when working Dys often wears black jumpsuits which are padded on the forearm and lower legs and a special pair of brown boots, he also has a waistbag of tools on him most of the time

Weapons:

PN6 Gas Grenade: The PN6 Gas Grenade is full of a non lethal, quick acting knockout gas which also causes extreme dizziness and mental confusion when the victim awakes.

Hailstorm: Dys’s custom made gun Hailstorm is designed for stealth. It has a built in silencer, very few exposed parts and a silent reloading system. The gun takes a standard machine gun clip, and can fire like a machine gun without the associated noise due to some clever additions.

Skills/Abilities:

Ninjitsu: Dys trained in this art under a dying master, and thus never formally completed his training. Since his master’s demise however, Dys has developed a curious variation on the style on his own, based on what he learned from his master. When he is seriously pursuing a goal, one need only look at Dys to see what an accomplished stealth master he is.

Perverse: I wouldn’t call it a skill per se, but Dys has a certain talent for perversion which has almost bungled several of his attempts to snatch valuable artefacts and the like.

History: Dys was brought up mostly in constant transit between SoaH city and a manor on a large estate some distance away from the city which mysteriously came into his family in the will of a family friend. Dys had no idea how soon he would inherit the house, he was seventeen when his parents left him all alone, getting themselves killed during a burglary attempt when they tried to steal a Chaos Emerald from its owner at the time.
   Dys, now no longer obligated to travel between SoaH city and the manor, remained at the manor, exploring it and looking for objects that might be worth any large amounts of money. He soon found something he could sell, a piece of ex military machinery that he sold to Modus Kai, who paid him an obscene amount of money for it.
   Now having enough finances to support him, Dys set himself up as a bounty hunter and had a gun made for his use as he had no weapons.


EDITS: Removed Fletcher's bio for heavy editing and to get the character length under 20000. Added bios for Alexis and Dys Q.
« Last Edit: December 05, 2005, 11:54:14 PM by Modus The Forbidden One » Logged

I have watched the rise and fall of the sun,
I have stood on top of the world and made it my throne,
I have moved the planets to show my great power,
And all was trumped by a simple embrace.

~Ferrer Seraph~
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« Reply #12 on: November 12, 2005, 11:58:03 PM »

Heather Kat
Link to RP Profile at NexisOnline (contains most recent information)

Demographic Information
Name: Heather Kat, also "Kat" or "Heathery"
Alternate Identities: Crack legs, Ice Angel, Raineko (nolonger active)
Class: Freelancer
Gender: Female
Age: 21 years
D.O.B.: November 18, 1985 (Earth/Gregorian calendar)
Height: 5'7"
Weight: Approx. 125 lbs
Race: Holds Citizenry with Mobius and Earth as Mobian and Human
Species: Anthropoid; Felis silvestris catus (domestic cat) with distinct traces of the genus Vulpes (fox) along with other species (including H. sapien)
Marital status: Long-term/exclusive relationship with Storm the Fox
Occupations(s): Assassin (commissioned), Nurse/Corpseman, R.R. CEO (expired), Pirate, Interior Decorator, Chai Tea Specialist, Bank Robber, Battle mech Engineer/Pilot, Café Employee
Affiliation(s): 1st Mech Brigade, Rennaisance Reborn (expired), the South Waters Republic
Friends/Allies: Storm the Fox, PilotstroupF15E, Shadow Gunner, Zing, Howard, Darth Bowser, Kusatsu/Darth Badass, Larkin Garland (aka Arturo), Metal Chao, Locke, Calamus Blades, Kaiichi, Ben the Porcupine, Stu Alpha, others (not regulars of SoaH City or met IC)

Identifying Characteristics
Physical Appearance: Orange cat, magenta tail and hair with cyan to dark blue-tips, and green round-pupil eyes. Generally dons casual-wear, even on risqué missions, unless they are high-commission assassinations. Then she attempts to garb herself as a sort of ninja by wearing rich-black clothing.

Personality Regularities: Heather is a wildcard, but usually supports the plans of any operation she attends even though she prefers to work alone. Her method of operation in battle situations is equivalent to the emotional composure of a bipolar individual. With no aggravations, she will approach the situation with slow, meditated laziness--procrastinating until the first attack is aimed at her or one of her fellows. When under physical (and sometimes mental) siege, Heather lashes at her victim's weak points in strategies that manipulate their ability to flee from her. The amount of damage and style of her counter depends solely upon her personal judgment of the amount of mercy that suits the attacker.

Deep down she is overly compassionate towards all living beings, even the ones that wish to destroy her the most. This trait causes her to avoid pursuing long or painful battles with anyone; though she has a hypocritical obsession with violence that often leads her headfirst into situations that require skirmishes likely to inflict damage on others (whom she would like very much to be friendly with).
Among her friends she is terribly honest, and is known for her inability to keep secrets. However, this honesty is what keeps her level-headed in life, and with it she holds little regret.

Natural & Acquired Skills:
  • Natural Night vision via feline-DNA; while activated her pupils narrow into the pin-shape of her genetic ancestry
  • Natural Feline-standard Agility in physical movement and balance--which is really quite average according to SoaH standards
  • Psychologically and Emotionally-Sensitive Control over Molecular-Level Structure/Matter Manipulation (aka "phasing") she can polarize the alignment of electrons, walk or "phase" through objects ranging from liquid to high-density structures such as obsidian boulders, and she can also "feel" the biological status of other organisms along with her own (such as cardio or respiratory rates, etc) See below for more information.
  • Telepathy Basic (sensory and emotion) and Advanced (complex thought, phrases, memories)
  • General Telekinesis including levitation of self and other objects
  • Personal fighting style involving a majority of palm and knuckle attacks--but, Heather has never had claws. She controls the polarities and molecular structure of matter primarily through her finger-tips; in place of claws there are holes that tunnel up her nervous system (to the central nervous system) allowing her instant "telekinetic" (mental) molecular control of her environment.
  • Spiritual and Elemental Magic, Heather is a trained mage in wizardry; she generally avoids these abilities as they can be more draining than any of her others--especially summoning spells. Elemental control is also a RP cliché and constant victim of Godmod abuse, so the "magic-user" aspect of Heather's character is often neglected--though it is so integral to her history. Heather has been known to use her control over molecules and elements to ignite small fires or electrical currents in aiding allies during battles.

Limitations of her abilities include: physical blinding or damage to the eyes, bodily or emotional distractions interfere with the processing telepathic readings of those around her (this also extends to telekinesis, but with a lesser extent), severance of her fingertips or hands lessens her control over extending her "phasing" abilities to others or objects, general damage to her nervous system disables "phasing" "telekinesis" "telepathy" and inhibits her natural functions. Heather has the ability to revitalize her allies, but is not equipped with any mode of total recovery when her nervous system is damaged or if she has suffered great (or fatal) physical injury.
« Last Edit: April 05, 2007, 11:58:13 AM by Heather » Logged

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« Reply #13 on: November 13, 2005, 12:11:30 AM »

Woah, can't believe I missed this. Oh, and welcome back, Heathery. Grin

Aaanyway:

Quote
This is essentially me, same person, same history. The story only deviates with the June 2004 founding of the Mech Brigade in which I became Executive Officer.

Name: Stroup, Jonathan F.
Rank: Lt. Colonel (not comissioned in any real-world military force)
Affiliation: Iron Cobra Defense Force (mercenary), 1st Mech Brigade, US military
Species: Human
Family: Brother-Jeff Stroup (juvenile); Father (oldish); Mother (not-as-old); all currently residing in Texas
Age: 18 (Born Aug 13, 1987)
Birthplace: Scottsdale, Arizona
Sex: Male
Nicknames: Stroup, Pilot
Marital/Romantic Status: unmarried/in long-term relationship
Friends/Allies: Storm the Fox, Heather Kat, Howard, Xaeryx, Shuki, Darth Bowser, others.
Height: 5' 10"
Weight: 183 lbs
Eye color: Brown with flecks of green
Hair color: Dark Brown
Hair style: Regulation haircut: greywalls with about 1/2" length on top.

Clothing:

During combat operations and on base, I wear either an urban (of my design, far darker than what you're used to) or six-color desert pattern US-made BDUs (Battle Dress Uniform) with speedlace 14-hole combat boots. I wear the Iron Cobra unit patch on my left sleeve, US flag on the right. Name tape reading STROUP above the right breast pocket with ICDF (Iron Cobra Defense Force) branch tape above the left breast pocket. I wear the silver leaf insignia of a Lieutenant Colonel on my lappels and the rank insignia patch on my helmet cover. I rarely wear the helmet unless on exercises or in actual combat, otherwise I wear the full-brimmed boonie hat of the appropriate cammo pattern.

When not on combat duty, I wear a pair of khaki cargo pants, black or grey undershirt, and blue or gray collared shirt with some geometric design. I may still wear my boonie hat and combat boots, but will not blouse the boots with my trousers if not in uniform. I also wear a gold banded wristwatch on my right arm and aluminum framed sunglasses (Matrix style). No other jewelry is worn.

Occupation: As Executive Officer of the Iron Cobra Defense Force, the elite unit of the Mech Brigade, I perform day to day executive actions and have command over the unit as direct subordinate to my CO, Storm the Fox.

Combat and Other Skills: Light mech and aircraft pilot, draftsman, and has basic knowledge of mechanical engineering and aviation. Capable of commanding units at the company level and perferms well with platoon and squad based combat uinits. Effective rifleman. Trained with military small arms and light explosives as well as basic hand-to-hand and well versed in recognition of military weapons, aircraft, and vehicles.

Weaponry:

Primary: Colt M16A3 5.56mm assault rifle equipped with either red-dot or 6X telescopic sight and M203 40mm grenade launcher. Capable of safe, semi, and automatic selective fire modes.

Secondary: Hechkler&Koch Mk23 SOCOM .45 caliber pistol. 12-round magazine and equpped with Laser-Aiming Module. Extremely effective at close range

Anciliary: Bayonet (I hope this doesn't need an explanation)

Equipment: Night vision goggles, tactical PDA equipped with GPS uplink and battlefield Command&Control (C2) software, maglight, medkit (squad level), Motorola 2-way radio with headset, smoke grenades, smoke flares, flashbangs.

NOW WITH PICTURES!

Desert Environment:
http://i4.photobucket.com/albums/y138/PilotstroupF15E/Jan2006-DesertFront.jpg
Shot of me from the rear
Shot of me from the side, aiming
Crouching the right way while aiming

Woodland/Temperate Environment: http://i4.photobucket.com/albums/y138/PilotstroupF15E/December2005-M16A3.jpg
Shot of me from the rear
Shot of me from the side, aiming
Crouching the right way while aiming
« Last Edit: January 19, 2006, 12:05:34 AM by PilotstroupF15E » Logged

KANE LIVES IN DEATH!

"It is time you saw the world while you still had human eyes."

~Kane


RP Profile
South Waters

ICDF Vehicles:

*2005 Ford F350 pickup
*Hummvee
*5-ton truck
*HEMTT
*M268A2 WASP assault mech
* Coyote ARV 4x4 armored scout car
*
Emerald Spirit
A legend in progress
Hero Member
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Gender: Male
Posts: 642


Fire your guns, it's time to run...


WWW
« Reply #14 on: November 15, 2005, 12:56:55 PM »

Name: Emerald Spirit
Alias: James
Species: Doppelganger: Hedgehog (2 kinds), Echidna, Fox, Chaos-like form.
Gender: Male
Age: As old as the Master Emerald, but time of existance, 16 years old.
Appearance: Just the hedgehog one for now.  Sonic style spines, red stripes, red shirt, black pants, blue shoes, eyes are completely purple: pupils dark purple, the rest light purple
Family: None.
Friends: Nightmare, Kay Lynn
Other Allies: He doesn't know anyone.
Rivals: None
Enemies: None
Love Interest: Yeah, right.
Love Life: Last girlfriend died.
Likes: Pizza, Dr. Pepper, swimming, reading manga and watching anime, playing with death.
Hates: Pineapple on pizza, any form of betrayal, anyone who plays with his heart.
Fears: Being heartbroken, the great unknown, the afterlife.
Strengths: Sharpshooting, sword fighting.
Weaknesses: Any other form of fighting.
Other Relevant Information: Was heartbroken half a year ago and is still reeling from it.  Is also falling into multiple vices.
Weaponry:
Weapon: The Emerald Blade, a katana with transparent green blade and changes between emerald shard and weapon
Weapon: A semi-automatic Sig Sauer 9mm handgun.

Other Items:
Item: A small emerald shard which changes into the Emerald Blade, and a container with a picture of his last love.
Item: A few mangas he carries with him.

Attacks:
Move: A general katana fighting style.
Move: The general neckbreaking technique.
Move: The Vulcan neck pinch.

Other Moves: (ie Support Magic)
Move: Emerald Apocalypse: Giant suicide explosion, unless he has all 7 Chaos Emeralds
Move: Shadow's various chaos moves, due to his adaptation of Shadow's form.

History:

He emerged from the Master Emerald 16 years ago, and was wondering the world as an energy life form, then adapting Sonic and friend's forms.  He gets a girlfriend.  She dies 6 months later and he meets Nightmare.  They become good friends and travel together.
« Last Edit: January 09, 2006, 03:47:54 PM by \Emerald Spirit/ » Logged

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